Rule_Restart: Fix handling return values of OnPlayerRestart

alut-include-path
Fulgen301 2017-04-13 09:53:24 +02:00
parent 5cc3cf002a
commit bf43302da2
1 changed files with 1 additions and 1 deletions

View File

@ -30,7 +30,7 @@ public func Activate(int plr)
{
if(!RestartPlayer) return MessageWindow(this.Description, plr);
// Notify scenario.
if (!GameCall("OnPlayerRestart", plr))
if (GameCall("OnPlayerRestart", plr))
return;
// Remove the player's clonk, including contents.
var clonk = GetCrew(plr);