Fixed Hideout doors again

Maikel de Vries 2012-11-01 21:49:53 +01:00
parent 4b31ac8a72
commit b3fb126124
1 changed files with 6 additions and 6 deletions

View File

@ -27,15 +27,15 @@ protected func Initialize()
// Doors and spinwheels.
var gate, wheel;
gate = CreateObject(StoneDoor, 365, 448, NO_OWNER);
DrawMaterialQuad("Tunnel-brickback", 361, 446, 361, 448, 365, 448, 365, 446);
gate = CreateObject(StoneDoor, 364, 448, NO_OWNER);
DrawMaterialQuad("Tunnel-brickback", 360, 446, 360, 448, 368, 448, 368, 446);
gate->DoDamage(50); // Upper doors are easier to destroy
gate->SetAutoControl(1);
gate = CreateObject(StoneDoor, 341, 584, NO_OWNER);
DrawMaterialQuad("Tunnel-brickback", 337, 582, 337, 584, 345, 584, 345, 582);
gate = CreateObject(StoneDoor, 340, 584, NO_OWNER);
DrawMaterialQuad("Tunnel-brickback", 336, 582, 336, 584, 344, 584, 344, 582);
gate->SetAutoControl(1);
gate = CreateObject(StoneDoor, 693, 544, NO_OWNER);
DrawMaterialQuad("Tunnel-brickback", 689, 542, 689, 544, 697, 544, 697, 542);
gate = CreateObject(StoneDoor, 692, 544, NO_OWNER);
DrawMaterialQuad("Tunnel-brickback", 688, 542, 688, 544, 696, 544, 696, 542);
gate->DoDamage(80); // Middle doors even easier
wheel = CreateObject(SpinWheel, 660, 552, NO_OWNER);
wheel->SetStoneDoor(gate);