forked from Mirrors/openclonk
Cleanup
Removed reference to ST-DDT in the tank library, since his code was completely removed. Moved functions in steam engine. Fixed typo in DefCore.txtliquid_container
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cc113a560b
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b0153fbc51
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@ -6,7 +6,7 @@
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--*/
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#include Library_CarryHeavy
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#include Libary_LiquidContainer
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#include Library_LiquidContainer
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public func GetCarryTransform(clonk)
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{
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@ -1,4 +1,4 @@
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[DefCore]
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id=Libary_LiquidContainer
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id=Library_LiquidContainer
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Version=6,0
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Category=C4D_StaticBack
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@ -1,13 +1,19 @@
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/* --- Tank --- */
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/* --- Tank ---
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#include Libary_LiquidContainer
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A structure that can contain liquids. Connecting pipes to the
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structure can be allowed, but this has to be implemented by the
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object.
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This is controlled with the callbacks
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- QueryConnectPipe
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- OnPipeConnect
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- OnPipeDisconnect
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in that structure.
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Author: Marky
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*/
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#include Library_LiquidContainer
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/*
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Author: ST-DDT, Marky
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Import this to allow the structures to
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-fill liquids which has been pumped into the building into the internal contained
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-extract liquids from internal contained and pump it somewhere else
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*/
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static const LIBRARY_TANK_Menu_Action_Add_Drain = "adddrain";
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static const LIBRARY_TANK_Menu_Action_Add_Source = "addsource";
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@ -18,51 +24,6 @@ static const LIBRARY_TANK_Menu_Action_Cut_Neutral = "cutneutral";
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static const LIBRARY_TANK_Menu_Action_Description = "description";
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///**
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//Extract liquid from this
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//@param sznMaterial: Material to extract
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//@param inMaxAmount: Max Amount of Material being extracted
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//@param pnPump: Object which extracts the liquid
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//@param pnPipe: Pipe which extracts the liquid (connected to pnPump)
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//@param bnWildcard: Usefull to extract random liquids; use '*' for sznMaterial for all Materials
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//@return [irMaterial,irAmount]
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// -irMaterial: Material being extracted
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// -irAmount: Amount being extracted
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//*/
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//public func LiquidOutput(string sznMaterial, int inMaxAmount, object pnPump, object pnPipe, bool bnWildcard)
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//{
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// //Search liquid to pump
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// if (bnWildcard)
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// {
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// if (WildcardMatch(szLiquid, sznMaterial))
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// sznMaterial = szLiquid;
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// }
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// //Wrong material?
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// if (szLiquid != sznMaterial)
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// return ["", 0];
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// inMaxAmount = Min(inMaxAmount, iLiquidAmount);
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// iLiquidAmount -= inMaxAmount;
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// return [szLiquid, inMaxAmount];
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//}
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//
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///**
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//Insert liquid to this
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// @param sznMaterial: Material to insert
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// @param inMaxAmount: Max Amount of Material being inserted
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// @param pnPump: Object which inserts the liquid
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// @param pnPipe: Pipe which inserts the liquid (connected to pnPump)
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// @return irAmount: The inserted amount
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//*/
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//public func LiquidInput(string sznMaterial, int inMaxAmount, object pnPump, object pnPipe)
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//{
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// //wrong material?
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// if (szLiquid != sznMaterial)
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// return 0;
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// inMaxAmount = Min(MaxFillLevel() - iLiquidAmount, inMaxAmount);
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// iLiquidAmount += inMaxAmount;
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// return inMaxAmount;
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//}
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local lib_tank; // proplist for local variables
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/* ---------- Callbacks ---------- */
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@ -208,7 +208,30 @@ func GetLiquidContainerMaxFillLevel()
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return 300; // can store one barrel - this should be enough, so that the pump does not fill too much oil into the engine
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}
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func QueryConnectPipe(object pipe)
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{
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if (GetNeutralPipe())
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{
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pipe->Report("$MsgHasPipes$");
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return true;
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}
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if (pipe->IsDrainPipe() || pipe->IsNeutralPipe())
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{
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return false;
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}
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else
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{
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pipe->Report("$MsgPipeProhibited$");
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return true;
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}
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}
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func OnPipeConnect(object pipe, string specific_pipe_state)
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{
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SetNeutralPipe(pipe);
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pipe->Report("$MsgConnectedPipe$");
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}
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/*-- Properties --*/
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@ -253,35 +276,3 @@ local BlastIncinerate = 130;
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local HitPoints = 100;
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local Name = "$Name$";
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local Description = "$Description$";
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func QueryConnectPipe(object pipe)
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{
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if (GetNeutralPipe())
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{
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pipe->Report("$MsgHasPipes$");
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return true;
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}
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if (pipe->IsDrainPipe() || pipe->IsNeutralPipe())
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{
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return false;
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}
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else
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{
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pipe->Report("$MsgPipeProhibited$");
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return true;
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}
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}
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func OnPipeConnect(object pipe, string specific_pipe_state)
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{
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SetNeutralPipe(pipe);
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pipe->Report("$MsgConnectedPipe$");
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}
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