Fix shader code memory lifetime problem

I love StdBuf SO MUCH!
qteditor
Nicolas Hake 2016-06-27 12:40:35 +02:00
parent 9a45843828
commit ad091fcfcf
1 changed files with 1 additions and 1 deletions

View File

@ -194,7 +194,7 @@ namespace
}
if (pGL->Workarounds.ForceSoftwareTransform)
buf = StdCopyStrBuf("#define OC_WA_FORCE_SOFTWARE_TRANSFORM\n") + buf;
buf.Take(StdStrBuf("#define OC_WA_FORCE_SOFTWARE_TRANSFORM\n") + buf);
if (LowMaxVertexUniformCount)
return StdStrBuf("#define OC_WA_LOW_MAX_VERTEX_UNIFORM_COMPONENTS\n") + buf;