forked from Mirrors/openclonk
Objects: Fixed #554, respawn container does not spawn weapons anymore
parent
20beb13b98
commit
ab427e1928
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@ -61,6 +61,11 @@ private func OpenWeaponMenu(object clonk)
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func FxIntTimeLimitTimer(object target, effect, int fxtime)
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{
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var clonk = Contents();
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if (!clonk)
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{
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RemoveObject();
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return -1;
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}
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if (fxtime >= time)
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{
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if (!has_selected)
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