Pillars start on ground instead of falling into position (Thunderous Skies)

Charles Spurrill 2010-12-19 13:52:31 -08:00
parent 4f52d2e485
commit 9a3a410025
1 changed files with 5 additions and 5 deletions

View File

@ -22,11 +22,11 @@ protected func Initialize()
//SetSkyAdjust(RGBa(250,250,255,128),RGB(200,200,220));
Sound("BirdsLoop.ogg",true,100,nil,+1);
CreateObject(Column,650,360);
CreateObject(Column,350,390);
CreateObject(Column,160,220);
CreateObject(Column,448,240);
CreateObject(Column,810,170);
CreateObject(Column,650,379);
CreateObject(Column,350,409);
CreateObject(Column,160,229);
CreateObject(Column,448,269);
CreateObject(Column,810,179);
// Chests with weapons.
CreateObject(Chest, 175, 200, NO_OWNER);