default value (white) for object's light color (#1355)

Controls
Maikel de Vries 2015-07-19 09:01:38 +02:00
parent 00e2e10e33
commit 9632ff03d8
1 changed files with 2 additions and 0 deletions

View File

@ -184,6 +184,7 @@ void C4Object::Default()
Color=0;
lightRange=0;
lightFadeoutRange=0;
lightColor=0xffffffff;
fix_x=fix_y=fix_r=0;
xdir=ydir=rdir=0;
Mobile=0;
@ -2299,6 +2300,7 @@ void C4Object::CompileFunc(StdCompiler *pComp, C4ValueNumbers * numbers)
pComp->Value(mkNamingAdapt( mkParAdapt(Contents, numbers), "Contents" ));
pComp->Value(mkNamingAdapt( lightRange, "LightRange", 0 ));
pComp->Value(mkNamingAdapt( lightFadeoutRange, "LightFadeoutRange", 0 ));
pComp->Value(mkNamingAdapt( lightColor, "lightColor", 0xffffffffu ));
pComp->Value(mkNamingAdapt( ColorMod, "ColorMod", 0xffffffffu ));
pComp->Value(mkNamingAdapt( BlitMode, "BlitMode", 0u ));
pComp->Value(mkNamingAdapt( CrewDisabled, "CrewDisabled", false ));