forked from Mirrors/openclonk
CMake: Remove obsolete USE_X11 option and add USE_WIN32_WINDOWS
USE_WIN32_WINDOWS was previously defined in PlatformAbstraction.h. Move it to CMakeLists.txt and config.h like its peers. Replace USE_X11 with USE_GTK or GDK_WINDOWING_X11 as appropriate.objectmenu
parent
11bbeb2a5b
commit
93f12150c4
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@ -32,11 +32,10 @@ list(APPEND CMAKE_PREFIX_PATH ${CMAKE_ADDITIONAL_DEPS_PATH})
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############################################################################
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include(CMakeDependentOption)
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option(PROJECT_FOLDERS "Put source files into subfolders in project file" ON)
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option(USE_SDL_MAINLOOP "Use SDL to create windows etc." OFF)
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CMAKE_DEPENDENT_OPTION(USE_X11 "Use X11 to create windows etc." ON
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"UNIX AND NOT APPLE AND NOT USE_SDL_MAINLOOP" OFF)
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CMAKE_DEPENDENT_OPTION(USE_GTK "Use GTK for the developer mode" ON "USE_X11" OFF)
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CMAKE_DEPENDENT_OPTION(USE_COCOA "Use Apple Cocoa for the developer mode and the windows." ON "APPLE" OFF)
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CMAKE_DEPENDENT_OPTION(USE_COCOA "Use Apple Cocoa widgets." ON "APPLE" OFF)
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CMAKE_DEPENDENT_OPTION(USE_WIN32_WINDOWS "Use Microsoft Desktop App User Interface widgets." ON "WIN32" OFF)
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CMAKE_DEPENDENT_OPTION(USE_GTK "Use GTK+ widgets." ON "NOT USE_COCOA AND NOT USE_WIN32_WINDOWS" OFF)
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CMAKE_DEPENDENT_OPTION(USE_SDL_MAINLOOP "Use SDL to create windows etc. No editor." ON "NOT USE_COCOA AND NOT USE_WIN32_WINDOWS AND NOT USE_GTK" OFF)
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option(WITH_AUTOMATIC_UPDATE "Automatic updates are downloaded from the project website." OFF)
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set_property(GLOBAL PROPERTY USE_FOLDERS ${PROJECT_FOLDERS})
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@ -263,7 +262,7 @@ add_definitions(${GLEW_DEFINITIONS})
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set(CMAKE_REQUIRED_INCLUDES "${GLEW_INCLUDE_DIRS}")
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CHECK_CXX_SOURCE_COMPILES("#include <GL/glew.h>\nvoid GLAPIENTRY OpenGLDebugProc(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, const void* userParam) {}\nint main() { GLDEBUGPROCARB proc = &OpenGLDebugProc; }" GLDEBUGPROCARB_USERPARAM_IS_CONST)
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if(USE_X11)
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if(USE_GTK AND UNIX)
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FINDLIB(X11_LIBRARIES X11)
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FINDLIB(XRANDR_LIBRARIES Xrandr)
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endif()
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@ -904,7 +903,7 @@ elseif(USE_SDL_MAINLOOP)
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src/platform/C4AppSDL.cpp
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src/platform/C4WindowSDL.cpp
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)
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elseif(WIN32)
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elseif(USE_WIN32_WINDOWS)
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list(APPEND OC_GUI_SOURCES
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src/editor/C4ConsoleWin32.cpp
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src/platform/C4WindowWin32.cpp
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@ -89,19 +89,6 @@
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/* MP3 music */
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#cmakedefine USE_MP3 1
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/* Define to 1 if SDL is used for the main loop */
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#cmakedefine USE_SDL_MAINLOOP 1
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/* Define to 1 if the X Window System is used */
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#cmakedefine USE_X11 1
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#cmakedefine USE_GTK 1
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/* Use Apple Cocoa for the UI */
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#cmakedefine USE_COCOA 1
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/* Enable automatic update system */
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#cmakedefine WITH_AUTOMATIC_UPDATE 1
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/* Define to 1 if the userParam parameter to GLDEBUGPROCARB is const, as the
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spec requires. */
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#cmakedefine GLDEBUGPROCARB_USERPARAM_IS_CONST 1
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@ -115,24 +102,25 @@
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/* Define to 1 if you have support for precompiled headers */
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#cmakedefine HAVE_PRECOMPILED_HEADERS 1
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#ifndef USE_CONSOLE
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/* The widgets for the windows and the editor GUI */
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#cmakedefine USE_SDL_MAINLOOP 1
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#cmakedefine USE_WIN32_WINDOWS 1
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#cmakedefine USE_COCOA 1
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#cmakedefine USE_GTK 1
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/* Enable automatic update system */
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#cmakedefine WITH_AUTOMATIC_UPDATE 1
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/* Select an audio provider */
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#define AUDIO_TK AUDIO_TK_${Audio_TK_UPPER}
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#else
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#define AUDIO_TK AUDIO_TK_NONE
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#endif
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#define AUDIO_TK_NONE 0
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#define AUDIO_TK_OPENAL 1
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#define AUDIO_TK_SDL_MIXER 3
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#define AUDIO_TK AUDIO_TK_${Audio_TK_UPPER}
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/* Include OpenAL extensions (alext.h) for sound modifiers */
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#cmakedefine HAVE_ALEXT 1
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#ifdef USE_CONSOLE
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/* FIXME: Sort this out in CMake instead of here */
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#undef USE_COCOA
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#undef USE_SDL_MAINLOOP
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#undef USE_X11
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#undef USE_GTK 1
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#undef WITH_AUTOMATIC_UPDATE
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#undef AUDIO_TK
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#define AUDIO_TK AUDIO_TK_NONE
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#endif
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@ -1873,7 +1873,7 @@ bool C4Game::SaveGameTitle(C4Group &hGroup)
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bool C4Game::DoKeyboardInput(C4KeyCode vk_code, C4KeyEventType eEventType, bool fAlt, bool fCtrl, bool fShift, bool fRepeated, class C4GUI::Dialog *pForDialog, bool fPlrCtrlOnly, int32_t iStrength)
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{
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#ifdef USE_X11
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#ifdef USE_GTK
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static std::map<C4KeyCode, bool> PressedKeys;
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// Keyrepeats are send as down, down, ..., down, up, where all downs are not distinguishable from the first.
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if (eEventType == KEYEV_Down)
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@ -132,7 +132,7 @@ protected:
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HWND hWindow; // used if pWindow==NULL
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HDC hDC; // device context handle
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static bool InitGlew(HINSTANCE hInst);
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#elif defined(USE_X11)
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#elif defined(USE_GTK)
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/*GLXContext*/void * ctx;
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#endif
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@ -439,7 +439,7 @@ bool CStdGLCtx::PageFlip()
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return true;
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}
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#elif defined(USE_X11)
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#elif defined(USE_GTK)
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#include <GL/glxew.h>
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#include <GL/glx.h>
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#include <gtk/gtk.h>
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@ -654,6 +654,6 @@ bool CStdGLCtx::PageFlip()
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return true;
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}
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#endif //USE_X11/USE_SDL_MAINLOOP
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#endif //USE_GTK/USE_SDL_MAINLOOP
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#endif // USE_CONSOLE
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@ -22,11 +22,13 @@
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#include <C4Game.h>
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#include <C4Window.h>
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#ifdef USE_X11
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#include <gdk/gdkx.h>
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#ifdef USE_GTK
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#include <gtk/gtk.h>
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#ifdef GDK_WINDOWING_X11
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#include <gdk/gdkx.h>
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#include <X11/XKBlib.h>
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#endif
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#endif
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#include <algorithm>
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@ -100,7 +102,7 @@ struct C4KeyCodeMapEntry
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const char *szShortName;
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};
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#if defined(USE_WIN32_WINDOWS) || defined(USE_X11)
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#if defined(USE_WIN32_WINDOWS) || defined(USE_GTK)
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const C4KeyCodeMapEntry KeyCodeMap[] = {
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{K_ESCAPE, "Escape", "Esc"},
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{K_1, "1", NULL},
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@ -329,7 +331,7 @@ C4KeyCode C4KeyCodeEx::String2KeyCode(const StdStrBuf &sName)
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}
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}
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#if defined(USE_WIN32_WINDOWS) || defined(USE_COCOA) || defined(USE_X11)
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#if defined(USE_WIN32_WINDOWS) || defined(USE_COCOA) || defined(USE_GTK)
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// query map
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const C4KeyCodeMapEntry *pCheck = KeyCodeMap;
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while (pCheck->szName) {
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@ -448,7 +450,7 @@ StdStrBuf C4KeyCodeEx::KeyCode2String(C4KeyCode wCode, bool fHumanReadable, bool
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if (wCode == pCheck->wCode) return StdStrBuf((pCheck->szShortName && fShort) ? pCheck->szShortName : pCheck->szName); else ++pCheck;
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// not found: Compose as direct code
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return FormatString("\\x%x", static_cast<unsigned int>(wCode));
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#elif defined(USE_X11)
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#elif defined(USE_GTK)
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Display * const dpy = gdk_x11_display_get_xdisplay(gdk_display_get_default());
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KeySym keysym = (KeySym)XkbKeycodeToKeysym(dpy,wCode+8,0,0);
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char* name = NULL;
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@ -27,7 +27,7 @@
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#include <pthread.h>
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#endif
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#if defined(USE_X11)
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#if defined(USE_GTK)
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// from X.h:
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//#define ShiftMask (1<<0)
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//#define ControlMask (1<<2)
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@ -148,7 +148,7 @@ public:
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pthread_t MainThread;
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#endif
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#if defined(USE_X11)
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#if defined(USE_GTK)
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protected:
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class C4X11AppImpl * Priv;
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@ -28,7 +28,7 @@
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#include <glib.h>
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#include <gtk/gtk.h>
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#ifdef USE_X11
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#ifdef GDK_WINDOWING_X11
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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#include <gdk/gdkx.h>
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@ -21,7 +21,7 @@
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#include <StdBuf.h>
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#if defined(USE_WIN32_WINDOWS) || defined(USE_X11) || defined(USE_CONSOLE)
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#if defined(USE_WIN32_WINDOWS) || defined(USE_GTK) || defined(USE_CONSOLE)
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#define K_ESCAPE 1
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#define K_1 2
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#define K_2 3
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@ -274,10 +274,8 @@ extern C4KeyCode K_X;
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extern C4KeyCode K_A;
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#endif
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#ifdef USE_X11
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// Forward declarations because xlib.h is evil
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typedef union _XEvent XEvent;
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typedef struct _XDisplay Display;
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#ifdef USE_GTK
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// Forward declaration because xlib.h is evil
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typedef struct __GLXFBConfigRec *GLXFBConfig;
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#endif
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@ -334,14 +332,12 @@ public:
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HWND hWindow;
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HWND hRenderWindow;
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virtual bool Win32DialogMessageHandling(MSG * msg) { return false; };
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#elif defined(WITH_GLIB)
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#elif defined(USE_GTK)
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public:
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/*GtkWidget*/void * window;
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// Set by Init to the widget which is used as a
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// render target, which can be the whole window.
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/*GtkWidget*/void * render_widget;
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#endif
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#ifdef USE_X11
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protected:
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bool FindFBConfig(int samples, GLXFBConfig *info);
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@ -39,7 +39,7 @@
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#include <gdk/gdkkeysyms.h>
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#include <gtk/gtk.h>
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#ifdef USE_X11
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#ifdef GDK_WINDOWING_X11
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#include <gdk/gdkx.h>
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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@ -60,7 +60,7 @@ bool EraseItemSafe(const char *szFilename)
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return false;
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}
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#if !defined(USE_X11)
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#if !defined(USE_GTK)
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bool OpenURL(char const*) {return 0;}
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#endif
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@ -48,10 +48,6 @@
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#endif
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#endif
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#if defined(_WIN32) && !defined(USE_CONSOLE) && !defined(USE_SDL_MAINLOOP) && !defined(USE_X11) && !defined(USE_COCOA)
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#define USE_WIN32_WINDOWS
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#endif
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#ifdef _MSC_VER
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#define DEPRECATED __declspec(deprecated)
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#elif defined(__GNUC__)
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