Correct some comments

stable-5.1
Günther Brammer 2010-07-31 18:36:09 +02:00
parent d53ace2c4b
commit 916b4dad35
2 changed files with 1 additions and 6 deletions

View File

@ -128,7 +128,7 @@ bool C4ValueToMatrix(const C4ValueArray& array, StdMeshMatrix* matrix);
#define PSF_IsFulfilled "~IsFulfilled"
#define PSF_IsFulfilledforPlr "~IsFulfilledforPlr" // int iCallPlayer
#define PSF_AttachTargetLost "~AttachTargetLost"
#define PSF_CrewSelection "~CrewSelection" // bool fDeselect, bool fCursorOnly
#define PSF_CrewSelection "~CrewSelection" // bool fDeselect
#define PSF_GetObject2Drop "~GetObject2Drop" // C4Object *pForCollectionOfObj
#define PSF_LeagueGetResult "~LeagueGetResult" // int iForPlr
#define PSF_FireMode "~FireMode"

View File

@ -1259,14 +1259,9 @@ void C4Viewport::DrawPlayerInfo(C4TargetFacet &cgo)
{
C4Facet ccgo;
if (!ValidPlr(Player)) return;
/* C4Player * pPlr = ::Players.Get(Player);
if (pPlr->SelectFlash && pPlr->Cursor)
pPlr->Cursor->DrawSelectMark(cgo, 1); */
// Controls
DrawPlayerStartup(cgo);
}
bool C4Viewport::Init(int32_t iPlayer, bool fSetTempOnly)