forked from Mirrors/openclonk
MSVC compile warning fix
parent
c0228be4e7
commit
901399f5c2
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@ -1024,7 +1024,7 @@ bool C4Network2::InitNetIO(bool fNoClientID, bool fHost)
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int16_t iPortDiscovery = fHost ? Config.Network.PortDiscovery : -1;
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int16_t iPortRefServer = fHost ? Config.Network.PortRefServer : -1;
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// init subclass
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if (!NetIO.Init(Config.Network.PortTCP, Config.Network.PortUDP, iPortDiscovery, iPortRefServer, fHost, Config.Network.EnableUPnP))
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if (!NetIO.Init(Config.Network.PortTCP, Config.Network.PortUDP, iPortDiscovery, iPortRefServer, fHost, !!Config.Network.EnableUPnP))
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return false;
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// set core (unset ID if sepecified, has to be set later)
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C4ClientCore Core = Game.Clients.getLocalCore();
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