MSVC compile warning fix

qteditor
Sven Eberhardt 2016-04-16 22:02:46 -04:00
parent c0228be4e7
commit 901399f5c2
1 changed files with 1 additions and 1 deletions

View File

@ -1024,7 +1024,7 @@ bool C4Network2::InitNetIO(bool fNoClientID, bool fHost)
int16_t iPortDiscovery = fHost ? Config.Network.PortDiscovery : -1;
int16_t iPortRefServer = fHost ? Config.Network.PortRefServer : -1;
// init subclass
if (!NetIO.Init(Config.Network.PortTCP, Config.Network.PortUDP, iPortDiscovery, iPortRefServer, fHost, Config.Network.EnableUPnP))
if (!NetIO.Init(Config.Network.PortTCP, Config.Network.PortUDP, iPortDiscovery, iPortRefServer, fHost, !!Config.Network.EnableUPnP))
return false;
// set core (unset ID if sepecified, has to be set later)
C4ClientCore Core = Game.Clients.getLocalCore();