forked from Mirrors/openclonk
moon cleanup
parent
ad6851e49b
commit
8e90caa413
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@ -5,42 +5,42 @@ local phase;
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protected func Initialize()
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{
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var alpha=0;
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if(GetTime()<300 || GetTime()>1140) alpha=255;
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if(GetTime() < 300 || GetTime() > 1140) alpha=255;
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SetClrModulation(RGBa(255,255,255,alpha));
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phase=1;
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phase = 1;
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Phase(true);
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this["Parallaxity"] = [40,100];
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this["Parallaxity"] = [40,40];
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}
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public func Phase(bool noAdvance)
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{
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if(noAdvance!=true)
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{
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if(phase<=5) phase=phase+1;
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if(phase>=6) phase=1;
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if(phase <= 5) phase = phase + 1;
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if(phase >= 6) phase = 1;
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}
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if(phase==1) SetGraphics();
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if(phase>1) SetGraphics(Format("%d",LocalN("phase")-1));
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if(phase==1) SetPosition(LandscapeWidth()/4,LandscapeHeight()/4);
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if(phase==2) SetPosition(LandscapeWidth()/3,LandscapeHeight()/5);
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if(phase==3) SetPosition(LandscapeWidth()/2,LandscapeHeight()/6);
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if(phase==4) SetPosition(LandscapeWidth()-LandscapeWidth()/3,LandscapeHeight()/5);
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if(phase==5) SetPosition(LandscapeWidth()-LandscapeWidth()/4,LandscapeHeight()/4);
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if(phase == 1) SetGraphics();
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if(phase > 1) SetGraphics(Format("%d",phase - 1));
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if(phase == 1) SetPosition(LandscapeWidth() / 4,LandscapeHeight() / 4);
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if(phase == 2) SetPosition(LandscapeWidth() / 3,LandscapeHeight() / 5);
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if(phase == 3) SetPosition(LandscapeWidth() / 2,LandscapeHeight() / 6);
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if(phase == 4) SetPosition(LandscapeWidth() - LandscapeWidth() / 3, LandscapeHeight() / 5);
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if(phase == 5) SetPosition(LandscapeWidth() - LandscapeWidth() / 4, LandscapeHeight() / 4);
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}
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//Get phase can also be used to modify the phase... ie: QueryPhase(3) would set
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//the phase of the moon to phase 3. QueryPhase() will simply return the current moon phase.
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global func GetPhase(int iphase)
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public func GetPhase(int iphase)
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{
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var moonphase=FindObject(Find_ID(Moon))->LocalN("phase");
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if(iphase!=nil && iphase<6) FindObject(Find_ID(Moon))->SetPhase(iphase);
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var moonphase = phase;
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if(iphase != nil && iphase < 6) SetPhase(iphase);
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return moonphase;
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}
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//ties global to local func
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public func SetPhase(int iphase)
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{
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phase=iphase;
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phase = iphase;
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Phase(true);
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}
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