Fixed rotation offset of secondary tool when using shield in primary hand

Charles Spurrill 2012-11-11 10:56:37 -08:00
parent e922a1cf5d
commit 7f28ead26d
2 changed files with 1 additions and 1 deletions

View File

@ -281,7 +281,7 @@ public func GetCarrySpecial(clonk) { return carry_bone; }
public func GetCarryTransform(clonk, sec, back)
{
if(aim_anim && !sec) return Trans_Mul(Trans_Rotate(180,0,0,1),Trans_Rotate(90,0,0,1));
if(aim_anim && sec) return Trans_Rotate(180,1,0,0);
if(aim_anim && sec) return Trans_Mul(Trans_Rotate(180,1,0,0), Trans_Rotate(90,0,0,1));
if(mTrans != nil) return mTrans;
if(!sec)