forked from Mirrors/openclonk
Reorder material drawing order in map2landscape zoom.
* Granite on top of most other materials to ensure shapes (may be pushed down again if more materials get custom shapes) * Gold/Ruby/Amethyst above that because it's typically required in specific amounts by the scenario designer. * Everrock to the top (just like Brick) to ensure impassable areas aren't ruined by randomization in map zoom.shapetextures
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722cecd563
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7e21bb2572
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@ -27,13 +27,6 @@
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36=Ore-ore
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38=Everrock-everrock
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40=Granite-granite
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42=Granite-granite
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45=Gold-gold
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50=Rock-rock
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51=Rock-rock_smooth
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@ -44,12 +37,19 @@
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55=Sand-sand
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56=Sand-sand
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60=Ruby-ruby
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61=Amethyst-amethyst
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65=Ice-ice
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67=Ice-ice2
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70=Snow-snow1
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40=Granite-granite
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42=Granite-granite
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38=Everrock-everrock
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45=Gold-gold
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60=Ruby-ruby
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61=Amethyst-amethyst
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73=Brick-brick
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