Fixed throwing during wall jump (#986)

Controls
Maikel de Vries 2013-11-03 15:32:30 +01:00
parent 9027544c37
commit 7afc7f7266
1 changed files with 1 additions and 1 deletions

View File

@ -1161,7 +1161,7 @@ public func ControlThrow(object target, int x, int y)
var throwAngle = Angle(0,0,x,y);
// walking (later with animation: flight, scale, hangle?) and hands free
if ( (GetProcedure() == "WALK" || GetAction() == "Jump" || GetAction() == "Dive")
if ( (GetProcedure() == "WALK" || GetAction() == "Jump" || GetAction() == "WallJump" || GetAction() == "Dive")
&& this->~HasHandAction())
{
if (throwAngle < 180) SetDir(DIR_Right);