forked from Mirrors/openclonk
mape: use global texture map
Otherwise certain script functions would only access an empty texture mapissue1247
parent
e6ed26cfc4
commit
6d983e5174
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@ -27,15 +27,20 @@ extern "C" {
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C4TextureMapHandle* c4_texture_map_handle_new(void)
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{
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return TEXTURE_MAP_TO_HANDLE(new C4TextureMap);
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// Simply return a pointer to the global texture map. This is a bit stupid,
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// but some functions in C4Landscape use the global texture map when looking
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// up textures. This should be changed to get rid of the global variable,
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//but yeah...
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C4TextureMap* map = &::TextureMap;
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map->Clear();
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return TEXTURE_MAP_TO_HANDLE(map); //new C4TextureMap);
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}
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void c4_texture_map_handle_free(C4TextureMapHandle* texture_map)
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{
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delete HANDLE_TO_TEXTURE_MAP(texture_map);
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//delete HANDLE_TO_TEXTURE_MAP(texture_map);
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}
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guint c4_texture_map_handle_load_map(C4TextureMapHandle* texture_map, C4GroupHandle* group, const char* entry_name, gboolean* overload_materials, gboolean* overload_textures)
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{
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bool fOverloadMaterials = false;
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