rule fade out idle objects: only remove unstuck objects (#773/#841)

Tobias Zwick 2012-10-27 20:21:54 +02:00
parent 3747393b49
commit 67e11130cd
1 changed files with 1 additions and 1 deletions

View File

@ -40,7 +40,7 @@ protected func Timer()
continue;
if (fade->GetEffect("IntFadeOut", fade))
continue;
if (GBackSolid(AbsX(fade->GetX()), AbsY(fade->GetY())))
if (fade->Stuck())
continue;
if (fade->~HasNoFadeOut())
continue;