forked from Mirrors/openclonk
rule fade out idle objects: only remove unstuck objects (#773/#841)
parent
3747393b49
commit
67e11130cd
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@ -40,7 +40,7 @@ protected func Timer()
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continue;
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if (fade->GetEffect("IntFadeOut", fade))
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continue;
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if (GBackSolid(AbsX(fade->GetX()), AbsY(fade->GetY())))
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if (fade->Stuck())
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continue;
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if (fade->~HasNoFadeOut())
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continue;
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