C4Include: Include platform headers before our headers which depend on them

Günther Brammer 2012-03-14 01:13:11 +01:00
parent b895bbad31
commit 67cc074f95
1 changed files with 12 additions and 12 deletions

View File

@ -36,18 +36,6 @@ don't need to include this file or any of the files it includes. */
#include <boost/function.hpp>
#include <boost/bind.hpp>
#include "Standard.h"
#include "C4Prototypes.h"
#include "C4Real.h"
#include "StdBuf.h"
#include "StdFile.h"
#include "StdResStr2.h"
#include "C4Log.h"
#include "C4Reloc.h"
#include "C4Config.h"
#include "C4Game.h"
#ifdef DEBUGREC
#define DEBUGREC_SCRIPT
#define DEBUGREC_START_FRAME 0
@ -111,4 +99,16 @@ inline void operator delete(void *p, const char *, long)
#include <utility>
#include <vector>
#include "Standard.h"
#include "C4Prototypes.h"
#include "C4Real.h"
#include "StdBuf.h"
#include "StdFile.h"
#include "StdResStr2.h"
#include "C4Log.h"
#include "C4Reloc.h"
#include "C4Config.h"
#include "C4Game.h"
#endif // INC_C4Include