forked from Mirrors/openclonk
Base Material: Extracted function for accessing the player's base material
Reduces duplicate code.alut-include-path
parent
32245bfb20
commit
65850d4015
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@ -34,59 +34,59 @@ static const BASEMATERIAL_ProductionRate = 2160;
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global func GetBaseMaterial(int player, id material, int index, int category)
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{
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var base = FindObject(Find_ID(Library_BaseMaterial), Find_AnyLayer(), Find_Owner(player));
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if (!base)
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base = CreateObject(Library_BaseMaterial, 0, 0, player);
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var base = Library_BaseMaterial->GetBaseMaterialManager(player);
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if (base)
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return base->GetBaseMat(material, index, category);
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}
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global func SetBaseMaterial(int player, id material, int amount)
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{
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var base = FindObject(Find_ID(Library_BaseMaterial), Find_AnyLayer(), Find_Owner(player));
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if (!base)
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base = CreateObject(Library_BaseMaterial, 0, 0, player);
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var base = Library_BaseMaterial->GetBaseMaterialManager(player);
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if (base)
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return base->SetBaseMat(material, amount);
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}
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global func DoBaseMaterial(int player, id material, int change)
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{
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var base = FindObject(Find_ID(Library_BaseMaterial), Find_AnyLayer(), Find_Owner(player));
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if (!base)
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base = CreateObject(Library_BaseMaterial, 0, 0, player);
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var base = Library_BaseMaterial->GetBaseMaterialManager(player);
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if (base)
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return base->DoBaseMat(material, change);
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}
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global func GetBaseProduction(int player, id material, int index, int category)
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{
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var base = FindObject(Find_ID(Library_BaseMaterial), Find_AnyLayer(), Find_Owner(player));
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if (!base)
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base = CreateObject(Library_BaseMaterial, 0, 0, player);
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var base = Library_BaseMaterial->GetBaseMaterialManager(player);
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if (base)
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return base->GetBaseProd(material, index, category);
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}
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global func SetBaseProduction(int player, id material, int amount)
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{
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var base = FindObject(Find_ID(Library_BaseMaterial), Find_AnyLayer(), Find_Owner(player));
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if (!base)
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base = CreateObject(Library_BaseMaterial, 0, 0, player);
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var base = Library_BaseMaterial->GetBaseMaterialManager(player);
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if (base)
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return base->SetBaseProd(material, amount);
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}
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global func DoBaseProduction(int player, id material, int change)
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{
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var base = FindObject(Find_ID(Library_BaseMaterial), Find_AnyLayer(), Find_Owner(player));
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if (!base)
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base = CreateObject(Library_BaseMaterial, 0, 0, player);
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var base = Library_BaseMaterial->GetBaseMaterialManager(player);
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if (base)
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return base->DoBaseProd(material, change);
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}
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/*-- Definition Interface --*/
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protected func GetBaseMaterialManager(int player)
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{
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var base = FindObject(Find_ID(Library_BaseMaterial), Find_AnyLayer(), Find_Owner(player));
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if (!base)
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{
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base = CreateObject(Library_BaseMaterial, 0, 0, player);
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}
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return base;
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}
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/*-- Object Interface --*/
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protected func Initialize()
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