forked from Mirrors/openclonk
Removed comments
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2099146839
commit
611655a9ce
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@ -246,16 +246,9 @@ global func Test3_OnStart(int plr)
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var pump = CreateObjectAbove(Pump, 80 + i * 20, 160, plr);
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var source = CreateObjectAbove(Pipe, 176, 292, plr);
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source->ConnectPipeTo(pump, PIPE_STATE_Source);
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// var source_pipe = CreateObjectAbove(PipeLine, 144, 160, plr);
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// source_pipe->SetActionTargets(source, pump);
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// pump->SetSourcePipe(source_pipe);
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var drain = CreateObjectAbove(Pipe, 248, 100, plr);
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drain->ConnectPipeTo(pump, PIPE_STATE_Drain);
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drain->GetConnectedLine()->AddVertex(208, 48);
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// var drain_pipe = CreateObjectAbove(PipeLine, 224, 48, plr);
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// drain_pipe->AddVertex(208, 48);
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// drain_pipe->SetActionTargets(drain, pump);
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// pump->SetDrainPipe(drain_pipe);
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}
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// Log what the test is about.
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@ -294,14 +287,7 @@ global func Test4_OnStart(int plr)
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var pump = CreateObjectAbove(Pump, 124, 160, plr);
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var source = CreateObjectAbove(Pipe, 176, 292, plr);
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source->ConnectPipeTo(pump, PIPE_STATE_Source);
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// var source_pipe = CreateObjectAbove(PipeLine, 144, 160, plr);
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// source_pipe->SetActionTargets(source, pump);
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// pump->SetSourcePipe(source_pipe);
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var drain = CreateObjectAbove(Pipe, 248, 100, plr);
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// var drain_pipe = CreateObjectAbove(PipeLine, 224, 48, plr);
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// drain_pipe->AddVertex(208, 48);
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// drain_pipe->SetActionTargets(drain, pump);
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// pump->SetDrainPipe(drain_pipe);
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drain->ConnectPipeTo(pump, PIPE_STATE_Drain);
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drain->GetConnectedLine()->AddVertex(208, 48);
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@ -349,15 +335,8 @@ global func Test5_OnStart(int plr)
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// Power consumer: one pump.
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var pump = CreateObjectAbove(Pump, 124, 160, plr);
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var source = CreateObjectAbove(Pipe, 176, 292, plr);
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// var source_pipe = CreateObjectAbove(PipeLine, 144, 160, plr);
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// source_pipe->SetActionTargets(source, pump);
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// pump->SetSourcePipe(source_pipe);
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source->ConnectPipeTo(pump, PIPE_STATE_Source);
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var drain = CreateObjectAbove(Pipe, 248, 100, plr);
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// var drain_pipe = CreateObjectAbove(PipeLine, 224, 48, plr);
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// drain_pipe->AddVertex(208, 48);
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// drain_pipe->SetActionTargets(drain, pump);
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// pump->SetDrainPipe(drain_pipe);
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drain->ConnectPipeTo(pump, PIPE_STATE_Drain);
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drain->GetConnectedLine()->AddVertex(208, 48);
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@ -493,15 +472,8 @@ global func Test8_OnStart(int plr)
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{
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var pump = CreateObjectAbove(Pump, 92 + i * 20, 160, plr);
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var source = CreateObjectAbove(Pipe, 176, 292, plr);
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// var source_pipe = CreateObjectAbove(PipeLine, 144, 160, plr);
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// source_pipe->SetActionTargets(source, pump);
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// pump->SetSourcePipe(source_pipe);
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source->ConnectPipeTo(pump, PIPE_STATE_Source);
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var drain = CreateObjectAbove(Pipe, 248, 100, plr);
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// var drain_pipe = CreateObjectAbove(PipeLine, 224, 48, plr);
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// drain_pipe->AddVertex(208, 48);
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// drain_pipe->SetActionTargets(drain, pump);
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// pump->SetDrainPipe(drain_pipe);
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drain->ConnectPipeTo(pump, PIPE_STATE_Drain);
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drain->GetConnectedLine()->AddVertex(208, 48);
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}
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@ -577,15 +549,8 @@ global func Test10_OnStart(int plr)
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{
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var pump = CreateObjectAbove(Pump, 80 + i * 12, 160, plr);
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var source = CreateObjectAbove(Pipe, 168, 292, plr);
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// var source_pipe = CreateObjectAbove(PipeLine, 144, 160, plr);
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// source_pipe->SetActionTargets(source, pump);
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// pump->SetSourcePipe(source_pipe);
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source->ConnectPipeTo(pump, PIPE_STATE_Source);
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var drain = CreateObjectAbove(Pipe, 240, 100, plr);
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// var drain_pipe = CreateObjectAbove(PipeLine, 224, 48, plr);
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// drain_pipe->AddVertex(208, 48);
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// drain_pipe->SetActionTargets(drain, pump);
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// pump->SetDrainPipe(drain_pipe);
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drain->ConnectPipeTo(pump, PIPE_STATE_Drain);
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drain->GetConnectedLine()->AddVertex(208, 48);
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}
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@ -595,20 +560,11 @@ global func Test10_OnStart(int plr)
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{
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var pump = CreateObjectAbove(Pump, 228 + i * 12, 160, plr);
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var source = CreateObjectAbove(Pipe, 256, 100, plr);
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// var source_pipe = CreateObjectAbove(PipeLine, 272, 24, plr);
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// source_pipe->AddVertex(288, 24);
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// source_pipe->AddVertex(288, 114);
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// source_pipe->AddVertex(282, 120);
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// source_pipe->SetActionTargets(source, pump);
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// pump->SetSourcePipe(source_pipe);
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source->ConnectPipeTo(pump, PIPE_STATE_Source);
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source->GetConnectedLine()->AddVertex(288, 24);
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source->GetConnectedLine()->AddVertex(288, 114);
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source->GetConnectedLine()->AddVertex(288, 120);
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var drain = CreateObjectAbove(Pipe, 184, 292, plr);
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// var drain_pipe = CreateObjectAbove(PipeLine, 208, 160, plr);
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// drain_pipe->SetActionTargets(drain, pump);
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// pump->SetDrainPipe(drain_pipe);
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drain->ConnectPipeTo(pump, PIPE_STATE_Drain);
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}
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@ -827,15 +783,8 @@ global func Test14_OnStart(int plr)
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{
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var pump = CreateObjectAbove(Pump, 84 + i * 12, 160, plr);
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var source = CreateObjectAbove(Pipe, 168, 292, plr);
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// var source_pipe = CreateObjectAbove(PipeLine, 144, 160, plr);
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// source_pipe->SetActionTargets(source, pump);
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// pump->SetSourcePipe(source_pipe);
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source->ConnectPipeTo(pump, PIPE_STATE_Source);
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var drain = CreateObjectAbove(Pipe, 240, 100, plr);
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// var drain_pipe = CreateObjectAbove(PipeLine, 224, 48, plr);
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// drain_pipe->AddVertex(208, 48);
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// drain_pipe->SetActionTargets(drain, pump);
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// pump->SetDrainPipe(drain_pipe);
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drain->ConnectPipeTo(pump, PIPE_STATE_Drain);
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drain->GetConnectedLine()->AddVertex(208, 48);
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}
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@ -845,17 +794,11 @@ global func Test14_OnStart(int plr)
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{
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var pump = CreateObjectAbove(Pump, 228 + i * 12, 160, plr);
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var source = CreateObjectAbove(Pipe, 256, 100, plr);
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// var source_pipe = CreateObjectAbove(PipeLine, 272, 24, plr);
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source->ConnectPipeTo(pump, PIPE_STATE_Source);
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source->GetConnectedLine()->AddVertex(288, 24);
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source->GetConnectedLine()->AddVertex(288, 114);
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source->GetConnectedLine()->AddVertex(282, 120);
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// source_pipe->SetActionTargets(source, pump);
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// pump->SetSourcePipe(source_pipe);
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var drain = CreateObjectAbove(Pipe, 184, 292, plr);
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// var drain_pipe = CreateObjectAbove(PipeLine, 208, 160, plr);
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// drain_pipe->SetActionTargets(drain, pump);
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// pump->SetDrainPipe(drain_pipe);
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drain->ConnectPipeTo(pump, PIPE_STATE_Drain);
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}
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@ -947,15 +890,8 @@ global func Test15_OnStart(int plr)
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// Power consumer: a single pump.
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var pump = CreateObjectAbove(Pump, 84, 160, plr);
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var source = CreateObjectAbove(Pipe, 168, 292, plr);
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// var source_pipe = CreateObjectAbove(PipeLine, 144, 160, plr);
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// source_pipe->SetActionTargets(source, pump);
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// pump->SetSourcePipe(source_pipe);
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source->ConnectPipeTo(pump, PIPE_STATE_Source);
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var drain = CreateObjectAbove(Pipe, 240, 100, plr);
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// var drain_pipe = CreateObjectAbove(PipeLine, 224, 48, plr);
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// drain_pipe->AddVertex(208, 48);
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// drain_pipe->SetActionTargets(drain, pump);
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// pump->SetDrainPipe(drain_pipe);
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drain->ConnectPipeTo(pump, PIPE_STATE_Drain);
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drain->GetConnectedLine()->AddVertex(208, 48);
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@ -1127,15 +1063,8 @@ global func Test19_OnStart(int plr)
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{
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var pump = CreateObjectAbove(Pump, 80 + i * 30, 160, plr);
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var source = CreateObjectAbove(Pipe, 176, 292, plr);
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// var source_pipe = CreateObjectAbove(PipeLine, 144, 160, plr);
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// source_pipe->SetActionTargets(source, pump);
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// pump->Call(["SetSource", "SetDrain"][i], source_pipe);
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source->ConnectPipeTo(pump, [PIPE_STATE_Source, PIPE_STATE_Drain][i]);
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var drain = CreateObjectAbove(Pipe, 248, 100, plr);
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// var drain_pipe = CreateObjectAbove(PipeLine, 224, 48, plr);
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// drain_pipe->AddVertex(208, 48);
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// drain_pipe->SetActionTargets(drain, pump);
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// pump->Call(["SetDrain", "SetSource"][i], drain_pipe);
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drain->ConnectPipeTo(pump, [PIPE_STATE_Drain, PIPE_STATE_Source][i]);
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drain->GetConnectedLine()->AddVertex(208, 48);
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}
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