Drop all but first texture coordinate set from mesh files

The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
Armin Burgmeier 2012-10-28 12:18:18 +01:00
parent d9498a022b
commit 5daf87bed0
11 changed files with 0 additions and 0 deletions