forked from Mirrors/openclonk
Reduce bubble count (#627)
parent
40df45eb02
commit
5d46424208
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@ -14,7 +14,7 @@ global func Bubble(int amount, int x, int y)
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protected func Initialize()
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{
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DoCon(RandomX(25, 100));
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AddEffect("Move", this, 100, 1, this);
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AddEffect("Move", this, 100, 2, this);
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return;
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}
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@ -24,12 +24,12 @@ public func FxMoveTimer(object target, effect, int time)
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AddEffect("Fade", target, 100, 1, target);
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// Bubbles burst into smaller bubles
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if (!Random(30) && target->GetCon() > 100)
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if (!Random(25) && target->GetCon() > 100)
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{
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for (var i = 0; i < 3; i++)
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for (var i = 0; i < 2; i++)
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{
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var bubble = CreateObject(Fx_Bubble);
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bubble->SetCon(10 * target->GetCon() / 15);
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bubble->SetCon(2 * target->GetCon() / 3);
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bubble->SetYDir(target->GetYDir());
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}
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RemoveObject();
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@ -37,7 +37,7 @@ public func FxMoveTimer(object target, effect, int time)
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}
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// Jittery movement
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SetYDir(GetYDir() - 2 + Random(5));
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SetYDir(GetYDir() - 3 + Random(7));
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if (Inside(GetXDir(), -6, 6))
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SetXDir(GetXDir() + 2 * Random(2) - 1);
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