Fix nil pointer in inventory HUD when inventory slot count of active target is reduced.

shapetextures
Sven Eberhardt 2015-09-10 18:52:49 -04:00
parent 3b522e86ac
commit 5b6ba5d980
1 changed files with 1 additions and 1 deletions

View File

@ -320,7 +320,7 @@ private func UpdateInventoryButtons(object clonk)
{
var gui_id = GetInventoryGuiID();
var gui_target = GetInventoryGuiTarget();
for (var i = 0; i < old_count; ++i)
for (var i = 0; i < Min(old_count, max_contents_count); ++i)
{
var slot_info = inventory_slots[i];
var update = CalculateButtonPosition(i, max_contents_count);