forked from Mirrors/openclonk
Fix nil pointer in inventory HUD when inventory slot count of active target is reduced.
parent
3b522e86ac
commit
5b6ba5d980
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@ -320,7 +320,7 @@ private func UpdateInventoryButtons(object clonk)
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{
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var gui_id = GetInventoryGuiID();
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var gui_target = GetInventoryGuiTarget();
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for (var i = 0; i < old_count; ++i)
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for (var i = 0; i < Min(old_count, max_contents_count); ++i)
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{
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var slot_info = inventory_slots[i];
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var update = CalculateButtonPosition(i, max_contents_count);
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