Make C4Landscape::ForPolygon private

stable-6.1
Nicolas Hake 2015-02-23 12:54:37 +01:00
parent 344962797d
commit 5b0759952e
1 changed files with 1 additions and 1 deletions

View File

@ -233,10 +233,10 @@ private:
bool SaveInternal(C4Group &hGroup) const;
bool SaveDiffInternal(C4Group &hGroup, bool fSyncSave) const;
public:
int32_t ForPolygon(int *vtcs, int length, bool (C4Landscape::*fnCallback)(int32_t, int32_t),
C4MaterialList *mats_count = NULL, int col = 0, uint8_t *conversion_table = NULL);
public:
int32_t DigFreeShape(int *vtcs, int length, C4Object *by_object = NULL, bool no_dig2objects = false, bool no_instability_check = false);
void BlastFreeShape(int *vtcs, int length, C4Object *by_object = NULL, int32_t by_player = NO_OWNER, int32_t iMaxDensity = C4M_Vehicle);