forked from Mirrors/openclonk
Win32: Fix build with MSVC's Clang-based toolset
Well, somewhat. I can't get Clang/C2 to build Qt so I can't build OC with Qt support.alut-include-path
parent
c2ae62975a
commit
561e083181
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@ -124,8 +124,16 @@ if(USE_GCC_STYLE_LTCG)
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endif()
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if(MSVC)
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# Disable non-standard conversion from string literal to (nonconst) char*
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zc:strictStrings")
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if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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# Set up some additional flags only if we're using the MS compiler,
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# and not the clang-based toolchain
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# Disable non-standard conversion from string literal to (nonconst) char*
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zc:strictStrings")
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# Activate edit-and-continue
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /ZI /Gy")
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endif()
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# Enable multi-core builds
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
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@ -135,9 +143,6 @@ if(MSVC)
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set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /Ob2 /GL")
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add_linker_flags(optimized MODULES exe shared static FLAGS "/LTCG:incremental")
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# Activate edit-and-continue
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /ZI /Gy")
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# do not link the release CRT in debug builds
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:MSVCRT")
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set(HAVE_PRECOMPILED_HEADERS ON CACHE INTERNAL "Compiler supports precompiled headers")
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@ -1301,7 +1306,7 @@ endif()
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# Precompiled header support for MSVC
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############################################################################
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if(HAVE_PRECOMPILED_HEADERS)
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if(MSVC)
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if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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get_property(OC_SOURCES TARGET openclonk PROPERTY SOURCES)
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foreach(FILE ${OC_SOURCES})
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get_filename_component(FILE_EXT ${FILE} EXT)
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@ -1010,7 +1010,7 @@ bool C4AbstractApp::SetVideoMode(int iXRes, int iYRes, unsigned int iRefreshRate
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dspMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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if (iRefreshRate != 0)
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dspMode.dmFields |= DM_DISPLAYFREQUENCY;
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DWORD rv = ChangeDisplaySettingsExW(iMonitor ? Mon.GetWideChar() : nullptr, &dspMode, nullptr, CDS_FULLSCREEN, nullptr);
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LONG rv = ChangeDisplaySettingsExW(iMonitor ? Mon.GetWideChar() : nullptr, &dspMode, nullptr, CDS_FULLSCREEN, nullptr);
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if (rv != DISP_CHANGE_SUCCESSFUL)
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{
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switch (rv)
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