add tutorial main folder

shapetextures
Maikel de Vries 2015-09-13 13:16:40 +02:00
parent bb703d46c7
commit 4c58ee2f5f
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Lernrunden}
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Willkommen in der Welt von OpenClonk. Dieser Rundenordner enth\u228\'e4lt die Lernrunden.}
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Diese Reihe von Szenarien gibt dir eine grundlegende Einf\u252\'fchrung in die Steuerung des Clonks. Nachdem du diese Lernrunden durchgespielt hast, wirst du eine ordentliche Grundlage haben, mit der du gegen andere Clonker k\u228\'e4mpfen, kooperative Siedelrunden spielen oder Adventures bestreiten kannst.}
\par }

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Tutorials}
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Welcome to the world of OpenClonk. This scenario folder contains the tutorials.}
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This sequence of scenarios provides an essential introduction to the controls of Clonk. After completing the tutorials you should have a proper foundation to engage in online battles or cooperate with others to build settlements and explore adventures.}
\par }

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[Head]
Index=1

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[Developer/Maintainer]
Maikel
[Folder Information]
This is the introduction to OpenClonk for new players, it will contain a short story line and the explanation
of all relevant controls in OpenClonk.
[Information for developers]
If you want to contribute to this folder please contact the maintainer (this does not hold for bug fixes).
[List of Todos]
[Tutorial 1: Wandering Wipf]
[Tutorial 2: Bombing Barriers]
*Block clonks movement in bridge scene.
*Improve wipf movement throughout the map, especially crossing the bridge.
*All mushrooms should be free to be picked up.
*Add vegetation
*Improve the easteregg, bushes should already have berries.
*Disable interaction for clonk.
[Tutorial 3: ]
*Prevent production of loam.
*Fix tutorial message after coal drop while already selected production of metal/gold.
[Tutorial 4: ]
*Interaction with AI to obtain a hammer.
[General Tutorial Concept]
Create a short adventure with a basic story line where the player is gradually learning the controls of OpenClonk. The general elements involve a wipf, he is the little animal friend of the clonk and shows the path most of the times. Other elements are exploring, settlement and battles.
[Tutorial Story Line] (every * is one tutorial)
Tutorial 01: Clonk & wipf stranded, wipf runs of, player must follow him to end of tutorial.
Tutorial 02: The wipf runs of and is trapped, players must find and feed him, then they continue to Wipfville.
Turotial 03: Wipfville has been attacked by evil fraction and the player rebuilds the wipf statue, mining ore and chopping trees.
Tutorial 04: Wipfville's power grid is broken, player builds flag, can move lorry using elevator and produces weapons at armory.
Tutorial 05: Evil fraction plans to attack again, player trains with bow, sword and shield, and sets up a lava trap using the pump.
Tutorial 06: Evil wipf fraction attacks, a few enemies over the ground which the player must eliminate. Fraction steals wipf using plane.
Tutorial 07:
Tutorial 08:
Tutorial 09:
Tutorial 10: Attack the evil fraction's castle and free your and all wipfs.
Play Ground: Unlocked after completing all tutorials, in here the player can spawn all items, vehicle and structures to play around.
[Tutorial Explanations]
[Tutorial 01: Movement (WASD)]
* Clonk HUD
* Walking and jumping with WASD
* Scaling, wall jump and hangling
* Swimming, diving and breath
[Tutorial 02: Inventory & Items]
* Collection of objects
* Inventory control
* Throwing items: firestones
* Dropping items: mushroom/berries
* Using items: shovel, loam
[Tutorial 03: Contents, Production & Construction]
* Contents: lorry, foundry and construction site
* Production: menu foundry
* Using items: dynamite, axe
[Tutorial 04: Interaction & Ownership]
* Construction: hammer->Flagpole
* Ownership: influence on power
* Interaction: moving a lorry with materials to armory
* Production: Sword and Bow
[Tutorial 05: Pumping and weapon training]
* Training: sword and bow
* Constructing a pump
[Stuff to explain]
* Liquids and pumping
* Carry heavy objects
* handling weapons: sword, shield, bow
* controlling vehicles: blimp, catapult, airplane

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[ParameterDef]
ID=TutorialCompleted
Achievement=Done
[Options]
[Option]
Description=$MsgTutorialCompleted$
Value=3
[ParameterDef]
ID=TutorialEasterEgg
Achievement=EasterEgg
[Options]
[Option]
Description=$MsgTutorialEasterEgg$
Value=1

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# Achievements
MsgTutorialCompleted=Lernrunde Abgeschlossen.
MsgTutorialEasterEgg=Osterei gefunden.

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# Achievements
MsgTutorialCompleted=Tutorial Completed.
MsgTutorialEasterEgg=Easter egg found.

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DE:Lernrunden
US:Tutorials