forked from Mirrors/openclonk
Ignore mission access in editor mode.
parent
da4a45c8a4
commit
41fd8c38b0
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@ -228,8 +228,9 @@ bool C4Game::OpenScenario()
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#ifndef USE_CONSOLE
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#ifndef _DEBUG
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if (C4S.Head.MissionAccess[0])
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if (!SIsModule(Config.General.MissionAccess, C4S.Head.MissionAccess))
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{ LogFatal(LoadResStr("IDS_PRC_NOMISSIONACCESS")); return false; }
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if (!Application.isEditor)
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if (!SIsModule(Config.General.MissionAccess, C4S.Head.MissionAccess))
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{ LogFatal(LoadResStr("IDS_PRC_NOMISSIONACCESS")); return false; }
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#endif
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#endif
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