fixed some errors of the exported animation script

Richard Gerum 2011-10-08 19:46:22 +02:00
parent 2e19a1a2cb
commit 413d54287d
1 changed files with 7 additions and 1 deletions

View File

@ -37,6 +37,13 @@ local turn_forced;
static const CLONK_TurnTime = 10;
func SetMeshTransformation() { return _inherited(...); }
func UpdateAttach() { return _inherited(...); }
func GetHandAction() { return _inherited(...); }
func DoThrow() { return _inherited(...); }
local ActMap;
func SetTurnForced(int dir)
{
turn_forced = dir+1;
@ -885,7 +892,6 @@ func FxIntSwimStart(pTarget, effect, fTmp)
SetTurnType(0);
// Update carried items
UpdateAttach();
SetAnimationWeight(iTurnKnot2, Anim_Const(1000));
}
func FxIntSwimTimer(pTarget, effect, iTime)