forked from Mirrors/openclonk
fixed some errors of the exported animation script
parent
2e19a1a2cb
commit
413d54287d
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@ -37,6 +37,13 @@ local turn_forced;
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static const CLONK_TurnTime = 10;
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func SetMeshTransformation() { return _inherited(...); }
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func UpdateAttach() { return _inherited(...); }
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func GetHandAction() { return _inherited(...); }
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func DoThrow() { return _inherited(...); }
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local ActMap;
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func SetTurnForced(int dir)
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{
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turn_forced = dir+1;
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@ -885,7 +892,6 @@ func FxIntSwimStart(pTarget, effect, fTmp)
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SetTurnType(0);
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// Update carried items
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UpdateAttach();
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SetAnimationWeight(iTurnKnot2, Anim_Const(1000));
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}
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func FxIntSwimTimer(pTarget, effect, iTime)
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