GUI: Readded "using Window::MouseInput;" in Screen to make the overload clear.

It got lost when moving some functions from protected to public.
shapetextures
Sven Eberhardt 2015-09-03 23:04:26 -04:00
parent 3e4b30b2ba
commit 3edcc2b043
1 changed files with 1 additions and 0 deletions

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@ -2595,6 +2595,7 @@ namespace C4GUI
bool KeyAny(); // to be called on keystrokes; resets some tooltip-times
virtual bool CharIn(const char * c); // input: character key pressed - should return false for none-character-inputs
using Window::MouseInput;
bool MouseInput(int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam, Dialog *pDlg, class C4Viewport *pVP); // input: mouse movement or buttons; sends MouseEnter/Leave; return whether inside dialog
void MouseMove(int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam, class C4Viewport *pVP); // pVP specified for console mode viewports only
void SetMouseInGUI(bool fInGUI, bool fByMouse);