forked from Mirrors/openclonk
GUI: Readded "using Window::MouseInput;" in Screen to make the overload clear.
It got lost when moving some functions from protected to public.shapetextures
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3e4b30b2ba
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3edcc2b043
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@ -2595,6 +2595,7 @@ namespace C4GUI
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bool KeyAny(); // to be called on keystrokes; resets some tooltip-times
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virtual bool CharIn(const char * c); // input: character key pressed - should return false for none-character-inputs
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using Window::MouseInput;
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bool MouseInput(int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam, Dialog *pDlg, class C4Viewport *pVP); // input: mouse movement or buttons; sends MouseEnter/Leave; return whether inside dialog
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void MouseMove(int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam, class C4Viewport *pVP); // pVP specified for console mode viewports only
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void SetMouseInGUI(bool fInGUI, bool fByMouse);
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