forked from Mirrors/openclonk
ambient: fix some debug code
parent
5ae426e7bf
commit
34e100aeb6
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@ -119,12 +119,13 @@ void C4FoWAmbient::CreateFromLandscape(const C4Landscape& landscape, double reso
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for(unsigned int x = 0; x < SizeX; ++x)
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{
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debug.SetPix(x, y, int(ambient[y * SizeX + x] * 255. + 0.5));
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CStdPalette pal;
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for(int i = 0; i < 256; ++i)
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pal.Colors[i] = i + (i << 8) + (i << 16);
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debug.Save("Ambient.bmp", &pal);
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}
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}
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CStdPalette pal;
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for(int i = 0; i < 256; ++i)
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pal.Colors[i] = i + (i << 8) + (i << 16);
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debug.Save("Ambient.bmp", &pal);
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#endif
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// Store it in a GL texture
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