forked from Mirrors/openclonk
Fix /todo failing when launching from program folder without proper access permissions.
Write the TODO.txt at user path instead.shapetextures
parent
a40792013f
commit
288de8c89f
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@ -83,7 +83,7 @@ void C4ConfigDeveloper::CompileFunc(StdCompiler *pComp)
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pComp->Value(mkNamingAdapt(AutoFileReload, "AutoFileReload", 1 , false, true));
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pComp->Value(mkNamingAdapt(ExtraWarnings, "ExtraWarnings", 0 , false, true));
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pComp->Value(mkNamingAdapt(s(TodoFilename), "TodoFilename", "{SCENARIO}/TODO.txt", false, true));
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pComp->Value(mkNamingAdapt(s(AltTodoFilename), "AltTodoFilename", "TODO.txt" , false, true));
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pComp->Value(mkNamingAdapt(s(AltTodoFilename), "AltTodoFilename2", "{USERPATH}/TODO.txt", false, true));
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}
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void C4ConfigGraphics::CompileFunc(StdCompiler *pComp)
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@ -782,6 +782,7 @@ bool C4MessageInput::ProcessCommand(const char *szCommand)
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for (int i = 0; i < static_cast<int>(std::extent<decltype(todo_filenames)>::value); ++i)
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{
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StdCopyStrBuf todo_filename(todo_filenames[i]);
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todo_filename.Replace("{USERPATH}", Config.General.UserDataPath);
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int replacements = todo_filename.Replace("{SCENARIO}", Game.ScenarioFile.GetFullName().getData());
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// sanity check if entered in editor with no file open
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if (replacements && !Game.ScenarioFile.IsOpen()) continue;
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