Fix c4script build

qteditor
Lukas Werling 2016-07-07 22:50:13 +02:00
parent 791315a54e
commit 2127e78db1
1 changed files with 1 additions and 1 deletions

View File

@ -32,7 +32,7 @@ void C4ScriptHost::DoAppend(C4Def *def)
def->Script.SourceScripts.push_back(this);
if (!Includes.empty())
{
Warn("#appendto %s contains #include", def->id.ToString());
Warn("#appendto contains #include");
// Try to fullfil #include, but it won't work properly: #appendtos
// are always appended, but #includes are prepended to the script.
def->Script.Includes.insert(def->Script.Includes.end(), Includes.begin(), Includes.end());