forked from Mirrors/openclonk
Hideout: fixed stuck stone doors
parent
1cbca0b0a4
commit
1af30d25ff
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@ -20,8 +20,8 @@ protected func Initialize()
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// Goal: Capture the flag, with bases in both hideouts.
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var goal = CreateObject(Goal_CaptureTheFlag, 0, 0, NO_OWNER);
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goal->SetFlagBase(1, 135, 264);
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goal->SetFlagBase(2, LandscapeWidth() - 135, 264);
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goal->SetFlagBase(1, 135, 266);
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goal->SetFlagBase(2, LandscapeWidth() - 135, 266);
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CreateObject(Rule_KillLogs);
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var gate = CreateObject(StoneDoor, 345, 272, NO_OWNER);
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@ -14,34 +14,42 @@ protected func Initialize()
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// Goal: Capture the flag, with bases in both hideouts.
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var goal = CreateObject(Goal_CaptureTheFlag, 0, 0, NO_OWNER);
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goal->SetFlagBase(1, 120, 504);
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goal->SetFlagBase(2, LandscapeWidth() - 120, 504);
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goal->SetFlagBase(1, 120, 506);
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goal->SetFlagBase(2, LandscapeWidth() - 120, 506);
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// Rules
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CreateObject(Rule_Restart);
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CreateObject(Rule_ObjectFade)->DoFadeTime(5 * 36);
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CreateObject(Rule_KillLogs);
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var lwidth = LandscapeWidth();
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// Doors and spinwheels.
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var gate, wheel;
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gate = CreateObject(StoneDoor, 365, 448, NO_OWNER);
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DrawMaterialQuad("Tunnel-brickback", 361, 446, 361, 448, 365, 448, 365, 446);
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gate->DoDamage(50); // Upper doors are easier to destroy
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gate->SetAutoControl(1);
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gate = CreateObject(StoneDoor, 341, 584, NO_OWNER);
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DrawMaterialQuad("Tunnel-brickback", 337, 582, 337, 584, 345, 584, 345, 582);
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gate->SetAutoControl(1);
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gate = CreateObject(StoneDoor, 693, 544, NO_OWNER);
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DrawMaterialQuad("Tunnel-brickback", 689, 542, 689, 544, 697, 544, 697, 542);
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gate->DoDamage(80); // Middle doors even easier
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wheel = CreateObject(SpinWheel, 660, 552, NO_OWNER);
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wheel->SetStoneDoor(gate);
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gate = CreateObject(StoneDoor, LandscapeWidth() - 364, 448, NO_OWNER);
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gate = CreateObject(StoneDoor, lwidth - 364, 448, NO_OWNER);
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DrawMaterialQuad("Tunnel-brickback", lwidth - 361, 446, lwidth - 361, 448, lwidth - 365, 448, lwidth - 365, 446);
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gate->DoDamage(50); // Upper doors are easier to destroy
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gate->SetAutoControl(2);
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gate = CreateObject(StoneDoor, LandscapeWidth() - 340, 584, NO_OWNER);
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gate = CreateObject(StoneDoor, lwidth - 340, 584, NO_OWNER);
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DrawMaterialQuad("Tunnel-brickback", lwidth - 337, 582, lwidth - 337, 584, lwidth - 345, 584, lwidth - 345, 582);
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gate->SetAutoControl(2);
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gate = CreateObject(StoneDoor, LandscapeWidth() - 692, 544, NO_OWNER);
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gate = CreateObject(StoneDoor, lwidth - 692, 544, NO_OWNER);
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DrawMaterialQuad("Tunnel-brickback", lwidth - 689, 542, lwidth - 689, 544, lwidth - 697, 544, lwidth - 697, 542);
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gate->DoDamage(80); // Middle doors even easier
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wheel = CreateObject(SpinWheel, LandscapeWidth() - 660, 552, NO_OWNER);
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wheel = CreateObject(SpinWheel, lwidth - 660, 552, NO_OWNER);
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wheel->SetStoneDoor(gate);
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// Chests with weapons.
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@ -55,16 +63,16 @@ protected func Initialize()
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chest = CreateObject(Chest, 730, 408, NO_OWNER);
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chest->MakeInvincible();
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AddEffect("FillOtherChest", chest, 100, 6 * 36);
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chest = CreateObject(Chest, LandscapeWidth() - 110, 592, NO_OWNER);
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chest = CreateObject(Chest, lwidth - 110, 592, NO_OWNER);
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chest->MakeInvincible();
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AddEffect("FillBaseChest", chest, 100, 6 * 36,nil,nil,true);
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chest = CreateObject(Chest, LandscapeWidth() - 25, 464, NO_OWNER);
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chest = CreateObject(Chest, lwidth - 25, 464, NO_OWNER);
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chest->MakeInvincible();
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AddEffect("FillBaseChest", chest, 100, 6 * 36,nil,nil,false);
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chest = CreateObject(Chest, LandscapeWidth() - 730, 408, NO_OWNER);
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chest = CreateObject(Chest, lwidth - 730, 408, NO_OWNER);
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chest->MakeInvincible();
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AddEffect("FillOtherChest", chest, 100, 6 * 36);
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chest = CreateObject(Chest, LandscapeWidth()/2, 512, NO_OWNER);
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chest = CreateObject(Chest, lwidth/2, 512, NO_OWNER);
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chest->MakeInvincible();
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AddEffect("FillSpecialChest", chest, 100, 4 * 36);
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@ -76,7 +84,7 @@ protected func Initialize()
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cannon->SetDir(DIR_Right);
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cannon->SetR(15);
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cannon->CreateContents(PowderKeg);
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cannon = CreateObject(Cannon, LandscapeWidth() - 429, 444, NO_OWNER);
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cannon = CreateObject(Cannon, lwidth - 429, 444, NO_OWNER);
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cannon->SetDir(DIR_Left);
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cannon->SetR(-15);
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cannon->CreateContents(PowderKeg);
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