forked from Mirrors/openclonk
jet stream: do not attempt to move stuck objects
parent
a44b759472
commit
148b217003
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@ -97,6 +97,8 @@ public func FxIntJetStreamTimer(object target, proplist effect, int time)
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var find_lines = Find_Or(lines[0], lines[1], lines[2], lines[3], lines[4], lines[5], lines[6]);
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for (var obj in FindObjects(Find_Category(C4D_Object | C4D_Vehicle | C4D_Living), Find_Layer(), find_lines))
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{
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if (obj->Stuck())
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continue;
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var factor = 6;
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var dx = factor * xdir - obj->GetXDir(100);
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var dy = factor * ydir - obj->GetYDir(100);
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