forked from Mirrors/openclonk
win32: Make USE_CONSOLE compile again
There's even a plausible implementation of CStdInProc::GetEvent.stable-5.3
parent
f9f784a285
commit
07f1b75488
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@ -488,7 +488,6 @@ set(OC_CLONK_SOURCES
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src/object/C4Shape.h
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src/platform/C4App.cpp
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src/platform/C4App.h
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src/platform/C4AppT.cpp
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src/platform/C4AppWin32Impl.h
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src/platform/C4FileMonitor.cpp
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src/platform/C4FileMonitor.h
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@ -633,6 +632,10 @@ elseif(USE_SDL_MAINLOOP)
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src/platform/C4AppSDL.cpp
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src/platform/C4WindowSDL.cpp
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)
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elseif(USE_CONSOLE)
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list(APPEND OC_SYSTEM_SOURCES
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src/platform/C4AppT.cpp
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)
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elseif(WIN32)
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list(APPEND OC_SYSTEM_SOURCES
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src/editor/C4ConsoleWin32.cpp
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10
Makefile.am
10
Makefile.am
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@ -204,7 +204,6 @@ src/game/C4GraphicsSystem.h \
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src/game/C4Physics.h \
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src/game/C4Viewport.cpp \
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src/game/C4Viewport.h \
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src/game/ClonkMain.cpp \
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src/gamescript/C4Effect.cpp \
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src/gamescript/C4Effects.h \
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src/gamescript/C4FindObject.cpp \
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@ -451,7 +450,6 @@ src/object/C4Shape.cpp \
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src/object/C4Shape.h \
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src/platform/C4App.cpp \
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src/platform/C4App.h \
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src/platform/C4AppT.cpp \
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src/platform/C4AppWin32Impl.h \
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src/platform/C4FileMonitor.cpp \
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src/platform/C4FileMonitor.h \
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@ -541,6 +539,9 @@ clonk_SOURCES += \
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src/platform/C4AppDelegate.h \
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src/platform/C4AppDelegate.mm \
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src/platform/C4FileMonitorMac.mm
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else
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clonk_SOURCES += \
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src/game/ClonkMain.cpp
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endif
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if SDL_MAIN_LOOP
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@ -557,6 +558,10 @@ src/platform/C4AppGTK.cpp \
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src/platform/C4AppGTKImpl.h \
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src/platform/C4WindowGTK.cpp
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else
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if CONSOLE
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clonk_SOURCES += \
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src/platform/C4AppT.cpp
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else
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if WIN32
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clonk_SOURCES += \
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src/editor/C4ConsoleWin32.cpp \
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@ -582,6 +587,7 @@ src/platform/ObjectiveCAssociated.h
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endif
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endif
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endif
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endif
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if AUTOUPDATE
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clonk_SOURCES += \
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@ -208,6 +208,7 @@ else
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enable_sdlmainloop=no
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VL_LIB_READLINE
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fi
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AM_CONDITIONAL([CONSOLE], [test $enable_console = yes])
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# Check for boost
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AX_BOOST_BASE([1.40.0], [], [
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@ -41,8 +41,10 @@
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#define MK_CONTROL (KMOD_LCTRL | KMOD_RCTRL)
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#define MK_ALT (KMOD_LALT | KMOD_RALT)
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#elif defined(USE_CONSOLE)
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#ifndef _WIN32
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#define MK_SHIFT 0
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#define MK_CONTROL 0
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#endif
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#define MK_ALT 0
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#elif defined(USE_COCOA)
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// declare as extern variables and initialize them in StdMacWindow.mm so as to not include objc headers
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@ -84,11 +86,15 @@ public:
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// StdSchedulerProc override
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virtual bool Execute(int iTimeout, pollfd *);
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#ifdef STDSCHEDULER_USE_EVENTS
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virtual HANDLE GetEvent() { return GetStdHandle(STD_INPUT_HANDLE); }
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#else
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virtual void GetFDs(std::vector<struct pollfd> & checkfds)
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{
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pollfd pfd = { 0, POLLIN, 0 };
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checkfds.push_back(pfd);
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}
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#endif
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private:
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// commands from stdin
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StdCopyStrBuf CmdBuf;
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@ -23,7 +23,8 @@
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/* A wrapper class to OS dependent event and window interfaces, Text version */
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#include <C4Include.h>
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#ifdef USE_CONSOLE
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#include "C4App.h"
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#include <C4Window.h>
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#include <C4Draw.h>
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#include <C4Application.h>
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@ -125,7 +126,7 @@ CStdInProc::~CStdInProc()
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bool CStdInProc::Execute(int iTimeout, pollfd *)
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{
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#ifdef _WIN32
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#if 0 && defined(_WIN32)
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while (_kbhit())
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{
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// Surely not the most efficient way to do it, but we won't have to read much data anyway.
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@ -213,5 +214,3 @@ bool C4Window::RestorePosition(char const*, char const*, bool) {return 0;}
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void C4Window::RequestUpdate() {}
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void C4Window::SetSize(unsigned int, unsigned int) {}
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void C4Window::SetTitle(char const*) {}
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#endif // USE_CONSOLE
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