forked from Mirrors/openclonk
Stackable: Fixed remaining unit tests
parent
2e8ed77f56
commit
0759c59bf1
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@ -1040,6 +1040,8 @@ global func Test13_Execute()
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arrows->RemoveObject();
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stackable->RemoveObject();
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crew->RemoveObject();
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return passed;
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}
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@ -1340,9 +1342,13 @@ global func Test18_Execute()
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arrows->SetStackCount(arrows->InitialStackCount() - diff);
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crew->Collect(infinite);
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var passed = doTest("Arrow object is not filled. Got %d, expected %d.", arrows->GetStackCount(), arrows->InitialStackCount() - diff);
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passed &= doTest("Infinite object is not removed. Got %v, expected %v.", !!infinite, true);
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if (infinite) passed &= doTest("Infinite object is in the clonk. Got %v, expected %v.", infinite->Contained(), crew);
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// TODO: This was an old idea
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//var passed = doTest("Arrow object is not filled. Got %d, expected %d.", arrows->GetStackCount(), arrows->InitialStackCount() - diff);
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//passed &= doTest("Infinite object is not removed. Got %v, expected %v.", !!infinite, true);
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//if (infinite) passed &= doTest("Infinite object is in the clonk. Got %v, expected %v.", infinite->Contained(), crew);
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var passed = doTest("Arrow object is infinite. Got %v, expected %v.", arrows->IsInfiniteStackCount(), true);
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passed &= doTest("Infinite object is removed. Got %v, expected %v.", infinite, nil);
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if (infinite) infinite->RemoveObject();
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arrows->RemoveObject();
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@ -1358,7 +1364,7 @@ global func Test18_Execute()
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arrows->SetStackCount(arrows->InitialStackCount() - diff);
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crew->Collect(arrows);
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var passed = doTest("Infinite stack stays infinite. Got %v, expected %v.", infinite->IsInfiniteStackCount(), true);
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passed &= doTest("Infinite stack stays infinite. Got %v, expected %v.", infinite->IsInfiniteStackCount(), true);
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passed &= doTest("Arrow object is removed. Got %v, expected %v.", arrows, nil);
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infinite->RemoveObject();
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@ -1394,18 +1400,25 @@ global func Test19_Execute()
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var passed = doTest("Prerequisites: Ammo is in the bow. Got %v, expected %v.", ammo->Contained(), bow);
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passed &= doTest("Prerequisites: Arrows are in the crew member. Got %v, expected %v.", arrows->Contained(), crew);
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// TODO: this was the old idea - infinite object fills the contents, but stays where it is. Sort of like an infinite ammo dispenser
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// crew->Collect(infinite);
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// passed &= doTest("The arrow stack in the bow is filled. Got %d, expected %d.", ammo->GetStackCount(), ammo->MaxStackCount());
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// passed &= doTest("The arrow stack in the inventory is filled. Got %d, expected %d.", arrows->GetStackCount(), arrows->MaxStackCount());
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// if (infinite)
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// {
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// passed &= doTest("The arrow stack that was collected has the correct count. Got %d, expected %d.", infinite->GetStackCount(), remaining);
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// passed &= doTest("The arrow stack is in the crew member inventory. Got %v, expected %v.", infinite->Contained(), crew);
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// }
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// else
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// {
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// passed = false; Log("[Fail] The infinite stack was removed, but should not be removed");
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// }
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crew->Collect(infinite);
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passed &= doTest("The arrow stack in the bow is filled. Got %d, expected %d.", ammo->GetStackCount(), ammo->MaxStackCount());
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passed &= doTest("The arrow stack in the inventory is filled. Got %d, expected %d.", arrows->GetStackCount(), arrows->MaxStackCount());
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if (infinite)
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{
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passed &= doTest("The arrow stack that was collected has the correct count. Got %d, expected %d.", infinite->GetStackCount(), remaining);
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passed &= doTest("The arrow stack is in the crew member inventory. Got %v, expected %v.", infinite->Contained(), crew);
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}
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else
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{
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passed = false; Log("[Failed] The infinite stack was removed, but should not be removed");
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}
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passed &= doTest("The arrow stack in the bow is infinite. Got %v, expected %v.", ammo->IsInfiniteStackCount(), true);
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passed &= doTest("The arrow stack in the inventory is not filled. Got %d, expected %d.", arrows->GetStackCount(), 13);
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passed &= doTest("The arrow stack in the inventory is finite. Got %v, expected %v.", arrows->IsInfiniteStackCount(), false);
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passed &= doTest("The arrow stack that was collected is removed. Got %v, expected %v.", infinite, nil);
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ammo->RemoveObject();
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bow->RemoveObject();
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