<desc>Rotation angle. When looking into the same direction as the rotation axis then positive angles do anti-clockwise rotation and negative angles do clockwise rotation.</desc>
</param>
<param>
<type>int</type>
<name>rx</name>
<desc>X coordinate of the rotation axis.</desc>
</param>
<param>
<type>int</type>
<name>ry</name>
<desc>Y coordinate of the rotation axis.</desc>
</param>
<param>
<type>int</type>
<name>rz</name>
<desc>Z coordinate of the rotation axis.</desc>
</param>
</params>
</syntax>
<desc>Returns a 3x4 rotation matrix around the axis given by the vector (<code>rx</code>, <code>ry</code>, <code>rz</code>) by <code>angle</code> degrees. It can be used as a transformation for <funclink>AttachMesh</funclink> or for the "PictureTransformation" or "MeshTransformation" properties (see <emlinkhref="definition/meshes.html#Picture">Meshes</emlink>).</desc>