<desc>Number of the attached mesh. The return value of <funclink>AttachMesh</funclink> provides such a number.</desc>
</param>
<param>
<type>string</type>
<name>parent_bone</name>
<desc>Bone of the calling object at which to attach the mesh.</desc>
<optional/>
</param>
<param>
<type>string</type>
<name>child_bone</name>
<desc>Bone of the object to be attached.</desc>
<optional/>
</param>
</params>
</syntax>
<desc>If a mesh was previously attached to another mesh then this function can be used to change one or both of the bones at which they are attached. To only change a single bone the other parameter can be set to <code>nil</code>.</desc>
<text>Script for an <emlinkhref="script/Effects.html">effect</emlink>: Initially the clonk carries a bow and for each timer call the bow is switched from its left hand to its right hand or vice versa.</text>