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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
< !DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs >
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<func >
<title > DrawDefMap</title>
<category > Landscape</category>
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<version > 5.1 OC</version>
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<syntax >
<rtype > bool</rtype>
<params >
<param >
<type > int</type>
<name > x</name>
<desc > Left border of the rectangle in which to draw the map.</desc>
</param>
<param >
<type > int</type>
<name > y</name>
<desc > Top border of the rectangle in which to draw the map.</desc>
</param>
<param >
<type > int</type>
<name > width</name>
<desc > Width of the rectangle in which to draw the map.</desc>
</param>
<param >
<type > int</type>
<name > height</name>
<desc > Height of the rectangle in which to draw the map.</desc>
</param>
<param >
<type > string</type>
<name > map_name</name>
<desc > Name of the map to be used from Landscape.txt.</desc>
</param>
</params>
</syntax>
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<desc > Draws a dynamic map within the specified rectangle over the old landscape using a given map specification from Landscape.txt.</desc>
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<remark > The Landscape.txt component is usually removed from memory after scenario initialization. To keep it in memory for later use by this command you should specify the option KeepMapCreator=1 in Scenario.txt section [Landscape].</remark>
<examples >
<example >
<code > DrawDefMap(0,0,<funclink > LandscapeWidth</funclink> (), <funclink > LandscapeHeight</funclink> (), " TheMap" );</code>
<text > Draws 'TheMap' over the complete landscape. 'TheMap' must be defined in Landscape.txt.</text>
</example>
</examples>
<related > <funclink > DrawMap</funclink> </related>
</func>
<author > Sven2</author> <date > 2002-04</date>
</funcs>