openclonk/planet/Objects.ocd/Vegetation.ocd/Trunk.ocd/Script.c

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/*-- Trunk --*/
private func Initialize()
{
SetProperty("MeshTransformation", Trans_Rotate(RandomX(0,359),0,1,0));
}
local Name = "$Name$";
local BlastIncinerate = 1;
local ContactIncinerate = 3;
local Placement = 4;