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openclonk
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c00a8cf3c3
openclonk
/
planet
/
Tests.ocf
/
SkeletonAppend.ocs
/
Script.c
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Append and include skeletons (#1180) Appending and including skeletons works now. Documentation updated. Skins such as appendto.Clonk.Farmer.skeleton are handled as if the skin name were not included: appendto.Clonk.skeleton This also changes a bit the structure of how meshes are reloaded in general, in particular mesh materials are only reloaded once and not once per C4DefGraphics instance. (Fix crash on reload with included skeletons, cherry picked from commit 2f69aa4850ab7a4b621e5f30cbc537d40f32c0df) Fix linking of C4Script standalone tool (cherry picked from commit b03a332b73463b378c94e4e92b66d45b923b3b9c)
2014-12-26 12:46:14 +00:00
func
Initialize
(
)
{
CreateObject/CreateObjectAbove (#1214) Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files. Added CreateObject(), the function may need a rewrite though, see comment in code. Updated documentation
2015-01-10 09:14:02 +00:00
CreateObjectAbove
(
Bed
,
185
,
185
,
NO_OWNER
)
;
}