2011-09-13 07:21:59 +00:00
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material CatapultNoCull
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{
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receive_shadows on
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technique
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{
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pass
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{
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cull_hardware none
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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scene_blend alpha_blend
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texture_unit
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{
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texture Catapult.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material Catapult
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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scene_blend alpha_blend
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texture_unit
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{
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texture Catapult.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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2017-11-01 00:27:48 +00:00
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material Catapult_Damaged : Catapult
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{
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technique
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{
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pass
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{
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texture_unit
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{
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texture CatapultDamaged.png
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}
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}
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}
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}
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