openclonk/planet/Arena.ocf/FrozenFortress.ocs/Scrolls.ocd/FrostboltScroll.ocd/Script.c

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/*--
Scroll: Frostbolt
Author: Mimmo
Hurl a frozen bolt into your enemies.
--*/
public func ControlUse(object pClonk, int ix, int iy)
{
AddEffect("Frostbolt", nil, 100, 1, nil, GetID(), pClonk->GetOwner(), Angle(0,0,ix,iy),pClonk->GetX(), pClonk->GetY());
Sound("Fireball");
Sound("Fireball");
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RemoveObject();
return 1;
}
public func FxFrostboltStart(pTarget, effect, iTemp, owner, angle, x, y)
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{
if(iTemp) return;
x+=Sin(angle, 10)+RandomX(-1, 1);
y+=-Cos(angle, 10)+RandomX(-1, 1);
effect.owner=owner;
effect.angle=angle;
effect.x=x;
effect.y=y;
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}
public func FxFrostboltTimer(pTarget, effect, iEffectTime)
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{
var angle=effect.angle;
var x=effect.x;
var y=effect.y;
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if ( iEffectTime>67 ||
GBackSolid(x,y) ||
FindObject(
Find_Hostile(effect.owner),
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Find_OCF(OCF_Alive),
Find_NoContainer(),
Find_Distance(16,x,y)
)
)
{
CreateObject(Dynamite,x,y,effect.owner)->BlueExplode();
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var dummy = CreateObject(Dummy,x,y,-1);
dummy->Sound("GlassShatter");
ScheduleCall(dummy, "RemoveObject", 36);
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for(var i=0; i<=60;i++)
{
var r=Random(10)+Random(18);
DoBlueExplosion(x+Sin(i*6 ,r),y-Cos(i*6 ,r), 2+Random(3), nil, effect.owner, nil);
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}
return -1;
}
else if(iEffectTime < 70)
{
for(var i=0; i<3; i++)
CreateParticle("Air",x+Sin(angle,-i*2),y-Cos(angle,-i*2),Sin(Random(360),4),Cos(Random(360),4),RandomX(120,180),RGBa(100,100,100,70));
CreateParticle("AirIntake",x,y,Sin(Random(360),RandomX(5,13)),Cos(Random(360),RandomX(5,13)),RandomX(30,70),RGB(255,255,255));
angle+=Sin(iEffectTime*50,2)*8;
x+=Sin(angle, 9);
y+=-Cos(angle, 9);
effect.x=x;
effect.y=y;
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for(var i=0;i<6;++i)
{
var c=HSL(128+Random(40), 200+Random(25), Random(100));
var rx=RandomX(-3, 3);
var ry=RandomX(-3, 3);
CreateParticle("Air", x+rx, y+ry, Sin(angle+180,6)+ry, -Cos(angle+180,6)+rx, 80+Random(20), c);
CreateParticle("MagicFire", x+rx, y+ry, Sin(angle+180,6)+ry, -Cos(angle+180,6)+rx, 20+Random(10), HSL(0,0,255));
}
}
return 1;
}
local Name = "$Name$";
local Description = "$Description$";
local Collectible = 1;