openclonk/src/script/C4PropList.h

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/*
* Copyright (c) 2009 Günther Brammer <gbrammer@gmx.de>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* "Clonk" is a registered trademark of Matthes Bender.
*/
/* Property lists */
#ifndef C4PROPLIST_H
#define C4PROPLIST_H
#include "C4Value.h"
#include "C4StringTable.h"
class C4Def;
class C4Property {
public:
C4Property() : Key(0) {}
C4Property(C4String *Key, const C4Value &Value) : Key(Key), Value(Value)
{ assert(Key); Key->IncRef(); assert(Strings.Set.Has(Key)); }
C4Property(const C4Property &o) : Key(o.Key), Value(o.Value) { if(Key) Key->IncRef(); }
C4Property & operator = (const C4Property &o)
{ assert(o.Key); o.Key->IncRef(); if(Key) Key->DecRef(); Key = o.Key; Value = o.Value; return *this; }
~C4Property() { if(Key) Key->DecRef();}
C4String * Key;
C4Value Value;
operator void * () { return Key; }
C4Property & operator = (void * p) { assert(!p); if(Key) Key->DecRef(); Key = 0; Value.Set0(); return *this; }
};
class C4PropList {
public:
int32_t Number;
int32_t Status; // NoSave //
void AddRef(C4Value *pRef);
void DelRef(const C4Value *pRef, C4Value * pNextRef);
void AssignRemoval();
const char *GetName();
virtual void SetName (const char *NewName = 0);
virtual C4Def * GetDef();
virtual C4Object * GetObject();
C4PropList * GetPrototype() { return prototype; }
bool GetProperty(C4String * k, C4Value & to);
C4String * GetPropertyStr(C4PropertyName k);
int32_t GetPropertyInt(C4PropertyName k);
void SetProperty(C4String * k, const C4Value & to);
void ResetProperty(C4String * k);
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C4PropList(C4PropList * prototype = 0);
virtual ~C4PropList();
protected:
C4Value *FirstRef; // No-Save
C4Set<C4Property> Properties;
private:
C4PropList * prototype;
};
#endif // C4PROPLIST_H