2012-04-28 15:24:34 +00:00
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2012-04-26 20:56:24 +00:00
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func Initialize()
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{
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var a = CreateObject(Rock, 100, 100, NO_OWNER);
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var b = CreateObject(Rock, 200, 100, NO_OWNER);
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2012-04-28 15:24:34 +00:00
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a->SetCategory(C4D_StaticBack);
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b->SetCategory(C4D_StaticBack);
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2012-04-28 11:54:03 +00:00
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a->CreateRope2(a, b, 20);
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2012-04-28 15:24:34 +00:00
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//a->CreateRope2(a, b, 1);
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}
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func InitializePlayer(int plr)
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{
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var clonk = GetCrew(plr, 0);
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var a = CreateObject(Rock, clonk->GetX(), clonk->GetY()-100, NO_OWNER);
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a->SetCategory(C4D_StaticBack);
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a->CreateRope2(a, clonk, 20);
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2012-04-26 20:56:24 +00:00
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}
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