wine-wine/dlls/d3d11
Józef Kucia 72ecfb0ae4 wined3d: Fix relative addressing for SM4+ vertex shader inputs.
Relative addressing doesn't necessarily work for SM3.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:11 +01:00
..
tests wined3d: Fix relative addressing for SM4+ vertex shader inputs. 2017-12-07 19:14:11 +01:00
Makefile.in
async.c d3d11: Simplify d3d10_query_GetData(). 2017-08-31 18:55:12 +02:00
buffer.c d3d11: Validate buffer MiscFlags. 2017-12-05 20:30:05 +01:00
d3d11.spec
d3d11_main.c d3d11: Use ARRAY_SIZE() macro. 2017-03-23 15:14:40 +01:00
d3d11_private.h d3d11: Introduce d3d_sampler_state_create() helper function. 2017-07-21 14:55:24 +02:00
device.c d3d11: Fix initial depth stencil state. 2017-12-06 17:01:09 +01:00
inputlayout.c d3d11: Increment the device reference count in d3d11_input_layout_AddRef(). 2017-10-12 16:42:57 +02:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
state.c d3d11: Fix race condition in d3d_sampler_state_create(). 2017-07-21 14:55:26 +02:00
texture.c d3d11: Pass the WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS flag to wined3d. 2017-12-05 20:30:05 +01:00
utils.c d3d11: Handle D3D11_MAP_WRITE map type. 2017-07-18 20:43:33 +02:00
version.rc
view.c d3d11: Disallow 0-sized buffer shader resource views. 2017-12-01 15:56:55 +01:00