wine-wine/server
Alexandre Julliard 839dfda7a9 Save the registry before exiting on a SIGTERM. 2001-12-26 23:11:49 +00:00
..
.cvsignore Initial revision 1998-10-04 18:02:24 +00:00
Makefile.in Added global management of user handles in the server. 2001-08-28 18:44:52 +00:00
async.c - move async activation into the server 2001-12-20 00:07:05 +00:00
async.h - move async activation into the server 2001-12-20 00:07:05 +00:00
atom.c - move async activation into the server 2001-12-20 00:07:05 +00:00
change.c - move async activation into the server 2001-12-20 00:07:05 +00:00
console.c - move async activation into the server 2001-12-20 00:07:05 +00:00
console.h Let the console renderer be defined as a thread. 2001-12-04 20:17:43 +00:00
context_i386.c Redesign of the server communication protocol to allow arbitrary sized 2001-11-30 18:46:42 +00:00
context_sparc.c Redesign of the server communication protocol to allow arbitrary sized 2001-11-30 18:46:42 +00:00
debugger.c - move async activation into the server 2001-12-20 00:07:05 +00:00
device.c - move async activation into the server 2001-12-20 00:07:05 +00:00
event.c - move async activation into the server 2001-12-20 00:07:05 +00:00
file.c - move async activation into the server 2001-12-20 00:07:05 +00:00
handle.c - move async activation into the server 2001-12-20 00:07:05 +00:00
handle.h Use the new protocol.def file to build the request structures. 2001-07-19 00:35:37 +00:00
main.c Make sure that GetMessagePos and GetMessageTime return sane values 2001-10-17 17:48:49 +00:00
mapping.c - move async activation into the server 2001-12-20 00:07:05 +00:00
mutex.c - move async activation into the server 2001-12-20 00:07:05 +00:00
named_pipe.c - move async activation into the server 2001-12-20 00:07:05 +00:00
object.c Redesign of the server communication protocol to allow arbitrary sized 2001-11-30 18:46:42 +00:00
object.h - move async activation into the server 2001-12-20 00:07:05 +00:00
pipe.c - move async activation into the server 2001-12-20 00:07:05 +00:00
process.c - move async activation into the server 2001-12-20 00:07:05 +00:00
process.h Let the console renderer be defined as a thread. 2001-12-04 20:17:43 +00:00
protocol.def - move async activation into the server 2001-12-20 00:07:05 +00:00
ptrace.c Backed out the suspend_process_for_ptrace change. 2001-07-14 00:50:30 +00:00
queue.c - move async activation into the server 2001-12-20 00:07:05 +00:00
registry.c - move async activation into the server 2001-12-20 00:07:05 +00:00
request.c - move async activation into the server 2001-12-20 00:07:05 +00:00
request.h - move async activation into the server 2001-12-20 00:07:05 +00:00
select.c Save the registry before exiting on a SIGTERM. 2001-12-26 23:11:49 +00:00
semaphore.c - move async activation into the server 2001-12-20 00:07:05 +00:00
serial.c Handle ReadIntervalTimeout=MAXDWORD special case a bit better. 2001-12-21 19:17:33 +00:00
snapshot.c - move async activation into the server 2001-12-20 00:07:05 +00:00
sock.c - move async activation into the server 2001-12-20 00:07:05 +00:00
thread.c - move async activation into the server 2001-12-20 00:07:05 +00:00
thread.h Redesign of the server communication protocol to allow arbitrary sized 2001-11-30 18:46:42 +00:00
timer.c - move async activation into the server 2001-12-20 00:07:05 +00:00
trace.c - move async activation into the server 2001-12-20 00:07:05 +00:00
unicode.c Make unicode.o into a separate ELF library so that we can use it from 2000-07-25 21:01:59 +00:00
unicode.h Store the window caption text in the server. 2001-11-13 22:23:48 +00:00
user.c A couple of optimizations to avoid some server calls in WIN_FindWndPtr 2001-09-24 01:19:59 +00:00
user.h Moved WIN_FindWinToRepaint functionality to the server. 2001-11-14 21:28:36 +00:00
window.c Redesign of the server communication protocol to allow arbitrary sized 2001-11-30 18:46:42 +00:00