wine-wine/dlls/wined3d
Henri Verbeet 73723911aa wined3d: Make the device parameter to wined3d_device_get_creation_parameters() const. 2011-10-19 12:24:43 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Only the ARBfp fragement pipeline reads emulated clip coords. 2011-09-15 15:41:41 +02:00
ati_fragment_shader.c wined3d: Mark some fall-throughs in switch statements. 2011-10-14 13:12:28 +02:00
buffer.c wined3d: Call glFlush after updating a buffer. 2011-08-24 11:52:06 +02:00
clipper.c
context.c wined3d: Also restore the pixel format in context_restore_gl_context(). 2011-10-17 17:45:02 +02:00
device.c wined3d: Make the device parameter to wined3d_device_get_creation_parameters() const. 2011-10-19 12:24:43 +02:00
directx.c wined3d: Remove an obsolete comment. 2011-10-13 19:57:19 +02:00
drawprim.c wined3d: Make the device parameter to drawStridedSlow() const. 2011-08-24 11:58:15 +02:00
gl_compat.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
glsl_shader.c wined3d: Make sure that lit doesn't return NaN. 2011-09-12 10:09:34 +02:00
nvidia_texture_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
palette.c
query.c wined3d: Make the query parameter to wined3d_event_query_finish() const. 2011-07-19 14:06:05 +02:00
resource.c wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory(). 2011-08-29 12:08:20 +02:00
shader.c wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
shader_sm1.c
shader_sm4.c wined3d: Make the priv parameter to map_register() const. 2011-07-19 14:06:01 +02:00
state.c wined3d: Disable range fog with per-pixel fog. 2011-09-15 15:41:41 +02:00
stateblock.c wined3d: Fix spelling. 2011-09-21 11:35:43 +02:00
surface.c wined3d: Detach any attached overlays on surface cleanup. 2011-10-19 12:23:47 +02:00
swapchain.c wined3d: Fixed sizeof (Coverity). 2011-10-17 17:45:03 +02:00
texture.c wined3d: Remove d3d8/9 palette support. 2011-10-11 13:37:49 +02:00
utils.c wined3d: Report more vertex texture formats. 2011-09-09 13:33:58 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Fetch currently active texture unit from the wined3d_context. 2011-08-25 11:31:55 +02:00
wined3d.spec wined3d: Remove d3d8/9 palette support. 2011-10-11 13:37:49 +02:00
wined3d_gl.h wined3d: Don't hide GL function pointer typedefs behind extension defines. 2011-07-29 12:09:26 +02:00
wined3d_main.c wined3d: Enable multisampling by default. 2011-08-26 11:28:50 +02:00
wined3d_private.h wined3d: Also restore the pixel format in context_restore_gl_context(). 2011-10-17 17:45:02 +02:00