wine-wine/dlls/d3d8
Michael Stefaniuc dec337acac d3d8: Use impl_from_IDirect3DDevice8() instead of the iface to object cast. 2011-01-28 11:59:34 +01:00
..
tests d3d8/tests: Add a test for the NULL format. 2011-01-27 14:13:59 +01:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
cubetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
d3d8.spec
d3d8_main.c d3d8: COM cleanup for the IDirect3D8 iface. 2011-01-24 14:43:24 +01:00
d3d8_private.h d3d8: COM cleanup for the IDirect3D8 iface. 2011-01-24 14:43:24 +01:00
device.c d3d8: Use impl_from_IDirect3DDevice8() instead of the iface to object cast. 2011-01-28 11:59:34 +01:00
directx.c d3d8: COM cleanup for the IDirect3D8 iface. 2011-01-24 14:43:24 +01:00
shader.c d3d8: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:40 +02:00
surface.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
swapchain.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
version.rc
vertexdeclaration.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
volume.c d3d8: Remove a useless ERR (LLVM/Clang). 2011-01-26 15:00:11 +01:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00