wine-wine/dlls/ddraw
Henri Verbeet dafaae7730 wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:46 +09:00
..
tests ddraw: DDSCAPS_ALLOCONLOAD requires DDSCAPS_TEXTURE. 2016-01-26 14:54:08 +09:00
Makefile.in
clipper.c
ddraw.c ddraw: Mark surfaces as lost on mode changes. 2015-12-09 01:01:56 +09:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00
device.c wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE. 2016-01-27 12:38:46 +09:00
executebuffer.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
light.c wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
main.c dxgi: Implement dxgi_output_GetDesc(). 2015-11-25 13:21:47 +09:00
material.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
palette.c
surface.c wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE. 2016-01-27 12:38:46 +09:00
utils.c ddraw: Remove support for V16U16. 2015-03-11 22:09:29 +09:00
version.rc
vertexbuffer.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
viewport.c ddraw: Make sure AddLight properly activates lights. 2015-03-31 18:49:29 +09:00