wine-wine/dlls/d3d9
Paul Gofman 7ec7d812f1 wined3d: Handle scale with multisampled blit destination in texture2d_blt().
If either source or destination is multisampled scaled FBO blit results
in GL_INVALID_OPERATION.
Fixes black screen in 'BlazBlue Calamity Trigger'.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
..
tests wined3d: Handle scale with multisampled blit destination in texture2d_blt(). 2020-03-12 21:18:18 +01:00
Makefile.in d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d9.spec
d3d9_main.c d3d9: Make shader validator traces less verbose. 2020-02-17 15:05:56 +01:00
d3d9_private.h wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format(). 2020-03-11 15:55:13 +01:00
device.c wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format(). 2020-03-11 15:55:13 +01:00
directx.c wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format(). 2020-03-11 15:55:13 +01:00
query.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
shader.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
stateblock.c d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply(). 2020-03-06 17:52:57 +01:00
surface.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
swapchain.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
texture.c wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format(). 2020-03-11 15:55:13 +01:00
version.rc
vertexdeclaration.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
volume.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00